hasWeapon: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|r1= [[Boolean]] - returns true if the unit has the weapon, false if not.
|r1= [[Boolean]] - returns true if the unit has the weapon, false if not.


|x1= <code>if !([[player]] [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code>
|x1= <code>if !(player [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code>


|seealso= [[weapons]]
|seealso= [[weapons]]
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<dd class="note">
<dd class="note">
This command doesn't work for Items in Arma 3, use this instead.
This command doesn't work for Items in Arma 3, use this instead.
<code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" in ([[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]])</code>
<code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" in (items [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]])</code>
Returns [[true]] if unit has gps in inventory, assigned or not.
Returns [[true]] if unit has gps in inventory, assigned or not.
</dd>
</dd>


</dl>
</dl>

Revision as of 12:09, 12 May 2022

Hover & click on the images for description

Description

Description:
Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
unitName hasWeapon weaponName
Parameters:
unitName: Object
weaponName: String - the name of the weapon to check for.
Return Value:
Boolean - returns true if the unit has the weapon, false if not.

Examples

Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };

Additional Information

See also:
weapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 11, 2014 - 10:49 (EST)
Benargee
This command doesn't work for Items in Arma 3, use this instead. "ItemGPS" in (items player + assignedItems player) Returns true if unit has gps in inventory, assigned or not.