Difference between revisions of "hasWeapon"

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m (Single and double quotes in my note)
m (+Note code link "+" " () ")
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<dd class="note">
 
This command doesn't work for Items in Arma 3, use this instead.
 
This command doesn't work for Items in Arma 3, use this instead.
<code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" [[in]] ([[items]] [[player]] + [[assignedItems]] [[player]])<br/>'''OR'''<br/>'[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]' [[in]] ([[items]] [[player]] + [[assignedItems]] [[player]]) </code>
+
<code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" [[in]] [[Scripting_Grammar#Parenthesis_.28.29|(]][[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]][[Scripting_Grammar#Parenthesis_.28.29|)]]<br/>'''OR'''<br/>'[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]' [[in]] [[Scripting_Grammar#Parenthesis_.28.29|(]][[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]][[Scripting_Grammar#Parenthesis_.28.29|)]] </code>
 
Returns [[true]] if unit has gps in inventory, assigned or not.
 
Returns [[true]] if unit has gps in inventory, assigned or not.
  

Revision as of 17:24, 12 September 2014

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Checks if a unit has the given weapon.

Syntax

Syntax:
Boolean = unitName hasWeapon weaponName
Parameters:
unitName: Object
weaponName: String - the name of the weapon to check for.
Return Value:
Boolean - Returns true if the unit has the weapon, false if not.

Examples

Example 1:
?!(player hasWeapon "M16") : player addWeapon "M16"

Additional Information

See also:
weapons

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on September 11, 2014 - 10:49 (EST)
Benargee
This command doesn't work for Items in Arma 3, use this instead. "ItemGPS" in (items player + assignedItems player)
OR
'ItemGPS' in (items player + assignedItems player)
Returns true if unit has gps in inventory, assigned or not.

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