Difference between revisions of "hint"

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|x1= <pre>hint "Press W to move forward. \nPress S to move backwards. \n\nUse the mouse to turn right or left."</pre>
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|x1= <pre>hint "Press W to move forward. \nPress S to move backwards."</pre>
  
 
outputs the following message:
 
outputs the following message:
  
 
<pre>Press W to move forward.
 
<pre>Press W to move forward.
Press S to move backwards.
+
Press S to move backwards.</pre>
  
Use the mouse to turn right or left.</pre>
+
Known Problems: Avoid hint messages that exceed the screen, as this may lead to crashes. |= Example 1
 
 
Known Problems Avoid hint messages that exceed the screen, as this may lead to crashes. |= Example 1
 
 
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Revision as of 21:46, 5 July 2007

Introduced with Operation Flashpoint version 1.00
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Outputs a hint message on the left upper corner of the screen together with a ding sound. The text may contain several lines.

Syntax

Syntax:
hint text
Parameters:
text: String - the message to write on the screen may consist of any characters. \n indicates a line break.
Return Value:
Nothing

Examples

Example 1:
hint "Press W to move forward. \nPress S to move backwards."

outputs the following message:

Press W to move forward.
Press S to move backwards.
Known Problems: Avoid hint messages that exceed the screen, as this may lead to crashes.

Additional Information

Multiplayer:
-
See also:
hintChintCadethintC arrayhintC structuredTexthintC text

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

ArmAtec
Hint can be used with formatting like this:
hint format["Hello %1",player]
pyro05x
To remove the hint box from the screen, pass a null string ("") to the command.
hint ""

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