Difference between revisions of "hint"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (trimmed example)
m
Line 9: Line 9:
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Outputs a hint message on the left upper corner of the screen together with a ding sound.
+
| Outputs a hint message on the left upper corner of the screen together with a ding sound (in OFP, no sound is played in ArmA).
  
 
The text may contain several lines. |= Description
 
The text may contain several lines. |= Description

Revision as of 10:09, 6 July 2007

Introduced with Operation Flashpoint version 1.001.00Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Outputs a hint message on the left upper corner of the screen together with a ding sound (in OFP, no sound is played in ArmA). The text may contain several lines.

Syntax

Syntax:
hint text
Parameters:
text: String - the message to write on the screen may consist of any characters. \n indicates a line break.
Return Value:
Nothing

Examples

Example 1:
hint "Press W to move forward. \nPress S to move backwards."

outputs the following message:

Press W to move forward.
Press S to move backwards.
Known Problems: Avoid hint messages that exceed the screen, as this may lead to crashes.

Additional Information

See also:
hintChintCadethintC arrayhintC structuredTexthintC text

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

ArmAtec
Hint can be used with formatting like this:
hint format["Hello %1",player]
pyro05x
To remove the hint box from the screen, pass a null string ("") to the command.
hint ""

Bottom Section