Difference between revisions of "hint"
Jump to navigation
Jump to search
m |
m |
||
Line 64: | Line 64: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands|HINT]] | [[Category:Scripting Commands|HINT]] | ||
+ | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.96|HINT]] | [[Category:Scripting Commands OFP 1.96|HINT]] | ||
[[Category:Scripting Commands OFP 1.46|HINT]] | [[Category:Scripting Commands OFP 1.46|HINT]] |
Revision as of 10:20, 25 September 2014


Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Outputs a multi-line hint message in the left upper corner of the screen (in the right upper corner in Arma). This version of hint is supposed to play a sound when hint is shown, but this varies between games and versions. Use hintSilent for soundless hint. The effect of this command is local, i.e. the hint will only show on the computer command was executed.
Syntax
- Syntax:
- hint text
- Parameters:
- text: String or Structured Text - the message to write on the screen may consist of any characters. \n indicates a line break.
- Return Value:
- Nothing
Examples
- Example 1:
hint "Press W to move forward. \nPress S to move backwards."
outputs the following message:
Press W to move forward. Press S to move backwards.
Known Problems: Avoid hint messages that exceed the screen, as this may lead to crashes.
Additional Information
- Multiplayer:
- -
- See also:
- hintChintCadethintC arrayhintC structuredTexthintC texthintSilent
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
- ArmAtec
-
Hint can be used with formatting like this:
hint format ["Hello %1",player ]
- pyro05x
- To remove the hint box from the screen, pass a null string ("") to the command.
hint ""
- Worldeater
- hint happily accepts structured text:
_starL = "<img image='\ca\ui\data\debr_star.paa' align='left'/>"; _starL = _starL + _starL + _starL; _starR = "<img image='\ca\ui\data\debr_star.paa' align='right'/>"; _starR = _starR + _starR + _starR; _title = "<t color='#ff0000' size='1.2' shadow='1' shadowColor='#000000' align='center'>TITLE</t>
(Tested with 1.14, 1.15 beta and 1.16 beta)
"; _text = "Bla bla bla bla bla..."; hint parseText (_starL + _starR + _title + _text);
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing local arguments
- Commands with local effects
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Interaction