Difference between revisions of "hint"

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[[Category:Scripting Commands|HINT]]
[[Category:Scripting Commands|HINT]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|HINT]]
[[Category:Scripting Commands OFP 1.96|HINT]]
[[Category:Scripting Commands OFP 1.46|HINT]]
[[Category:Scripting Commands OFP 1.46|HINT]]

Revision as of 11:20, 25 September 2014

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on
Hover & click on the images for descriptions


Outputs a multi-line hint message in the left upper corner of the screen (in the right upper corner in Arma). This version of hint is supposed to play a sound when hint is shown, but this varies between games and versions. Use hintSilent for soundless hint. The effect of this command is local, i.e. the hint will only show on the computer command was executed.


hint text
text: String or Structured Text - the message to write on the screen may consist of any characters. \n indicates a line break.
Return Value:


Example 1:
hint "Press W to move forward. \nPress S to move backwards."

outputs the following message:

Press W to move forward.
Press S to move backwards.
Known Problems: Avoid hint messages that exceed the screen, as this may lead to crashes.

Additional Information

See also:
hintChintCadethintC arrayhintC structuredTexthintC texthintSilent


Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


Hint can be used with formatting like this: hint format ["Hello %1",player ]
To remove the hint box from the screen, pass a null string ("") to the command. hint ""
hint happily accepts structured text: _starL = "<img image='\ca\ui\data\debr_star.paa' align='left'/>"; _starL = _starL + _starL + _starL; _starR = "<img image='\ca\ui\data\debr_star.paa' align='right'/>"; _starR = _starR + _starR + _starR; _title = "<t color='#ff0000' size='1.2' shadow='1' shadowColor='#000000' align='center'>TITLE</t>

"; _text = "Bla bla bla bla bla..."; hint parseText (_starL + _starR + _title + _text);
(Tested with 1.14, 1.15 beta and 1.16 beta)

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