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- Outputs a multi-line hint message in the left upper corner of the screen (in the right upper corner in Arma). This version of hint is supposed to play a sound when hint is shown, but this varies between games and versions. Use hintSilent for soundless hint. The effect of this command is local, i.e. the hint will only show on the computer command was executed.
- hint text
- text: String or Structured Text - the message to write on the screen may consist of any characters. \n indicates a line break.
- Return Value:
- Example 1:
hint "Press W to move forward. \nPress S to move backwards."
outputs the following message:
Press W to move forward. Press S to move backwards.Known Problems: Avoid hint messages that exceed the screen, as this may lead to crashes.
Hint can be used with formatting like this:
hint format ["Hello %1",player ]
- To remove the hint box from the screen, pass a null string ("") to the command.
- hint happily accepts structured text:
_starL = "<img image='\ca\ui\data\debr_star.paa' align='left'/>"; _starL = _starL + _starL + _starL; _starR = "<img image='\ca\ui\data\debr_star.paa' align='right'/>"; _starR = _starR + _starR + _starR; _title = "<t color='#ff0000' size='1.2' shadow='1' shadowColor='#000000' align='center'>TITLE</t>(Tested with 1.14, 1.15 beta and 1.16 beta)
"; _text = "Bla bla bla bla bla..."; hint parseText (_starL + _starR + _title + _text);