hintC: Difference between revisions

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m (New hintC dialog ID ("#define IDD_HINTC_EX 72", ui_f.pbo\hpp\defineResincl.inc line 557))
m (Text replacement - "|r3= Nothing |RETURNVALUE= " to "|r3= Nothing |RETURNVALUE3= ")
(14 intermediate revisions by 5 users not shown)
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{{Command|= Comments
{{Command|Comments=
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____________________________________________________________________________________________


| ofp |= Game name
| ofp |Game name=


|1.00|= Game version
|1.00|Game version=


|eff= local |= Effects in MP
|eff= local |Multiplayer Effects=
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____________________________________________________________________________________________


| Works the same way as [[hint]], except the text is also displayed in the middle of the screen.
| Displays attractive hint in the center of the screen. Player control is taken away until user presses "Continue". After user confirmation, the content of the [[hintC]] is repeated again in a normal [[hint]]. This type of hint can also have a title. It is also possible to drag this type of hint around the screen.|DESCRIPTION=
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The game is paused until the player presses "Continue". |= Description
| '''hintC''' content |SYNTAX=
|p1 =  content: [[String]]
| [[Nothing]]  |RETURNVALUE=
 
____________________________________________________________________________________________
 
|s2= title '''hintC''' [content1, content2, ...] |SYNTAX=2
 
|p21= title: [[String]] |PARAMETER21=
 
|p22= [content1, content2, ...]: [[Array]] of [[String]]s or [[Structured Text]]s. |PARAMETER2=
 
 
|r2= [[Nothing]] |RETURNVALUE2=
 
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|s3= title '''hintC''' content |SYNTAX=3
 
|p41= title: [[String]] |PARAMETER1=
 
|p42= content: [[Structured Text]] |PARAMETER2=
 
|r3= [[Nothing]] |RETURNVALUE3=
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| '''hintC''' text |= Syntax
|s4= title '''hintC''' content |SYNTAX=3
|p1 = text: [[String]]
 
| [[Nothing]] |= Return value
|p61= title: [[String]] |PARAMETER1=
 
|p62= content: [[String]] |PARAMETER2=
 
|r4= [[Nothing]] |RETURNVALUE4=
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|x1 = <code>[[hintC]] "Press W to move forward"; </code>
|x1 = <code>[[hintC]] "Press W to move forward"; </code>


|x2 = Same as the above in Arma3 but without second [[hint]] displayed:<code>[[hintC]] "Press W to move forward";
|x2 = Same as the above in Arma3 but without second [[hint]] displayed:<code>[[hintC]] "Press W to move forward";
hintC_EH = [[findDisplay]] 72 [[displayAddEventHandler]] ["unload", {
hintC_EH = [[findDisplay]] 57 [[displayAddEventHandler]] ["unload", {
0 = _this [[spawn]] {
0 = _this [[spawn]] {
_this [[select]] 0 [[displayRemoveEventHandler]] ["unload", hintC_EH];
_this [[select]] 0 [[displayRemoveEventHandler]] ["unload", hintC_EH];
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  [[Image:HintC.jpg|400px]]  
  [[Image:HintC.jpg|400px]]  


| [[hint]], [[hintCadet]], [[hintC array]], [[hintC structuredText]], [[hintC text]], [[hintSilent]] |= See also
|x3= <code>"Instructions" '''hintC''' [
"Press W to move forward.",
"Press S to move backwards.",
"Use the mouse to turn right or left.",
"Press V for weapon sights."
];</code> |EXAMPLE1=
|x4= Same as the above in Arma3 but without second [[hint]] displayed: <code>"Instructions" '''hintC''' [
"Press W to move forward.",
"Press S to move backwards.",
"Use the mouse to turn right or left.",
"Press V for weapon sights."
];
hintC_arr_EH = [[findDisplay]] 72 [[displayAddEventHandler]] ["unload", {
0 = _this [[spawn]] {
_this [[select]] 0 [[displayRemoveEventHandler]] ["unload", hintC_arr_EH];
[[hintSilent]] "";
};
}];</code>
 
[[Image:HintC_array.jpg|400px]]  |EXAMPLE2=
 
|x5= <code>_separator1 = [[parseText]] "<nowiki><br />------------------------<br /></nowiki>";
_image = "\ca\ui\textures\aus_flag.paa";
_txt = [[composeText]] <nowiki>[</nowiki>[[image]] _image, "Heading Text", _separator1, "Content"];
"" [[hintC]] _txt;</code> |EXAMPLE5=
 
| [[hint]], [[hintCadet]], [[hintSilent]] |SEEALSO=


}}
}}
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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dt class="note">'''[[User:Str|Str]]'''<dd class="note">This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
<dt class="note">'''[[User:Str|Str]]'''
<dt class="note">'''[[User:ArmAtec|ArmAtec]]'''<dd class="note">
<dd class="note">This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
HintC can be used with formatting like this:
<dt class="note">'''[[User:Worldeater|Worldeater]]'''
HintC format["Hello %1",player]
<dd class="note">To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed. hintC "foo"; sleep 0.1; hintC "bar"; Without a [[sleep]] statement ''hintC'' will not suspend the script it has been called from.
<dt class="note">'''[[User:Worldeater|Worldeater]]'''<dd class="note">
To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed.
hintC "foo"; sleep 0.1; hintC "bar";
Without a [[sleep]] statement ''hintC'' will not suspend the script it has been called from.
 
<!-- Note Section END -->
<!-- Note Section END -->
<dt class="note">'''[[User:ArmAtec|ArmAtec]]'''
<dd class="note">HintC can be used with formatting like this: HintC format["Hello %1",player].
</dl>
</dl>


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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on March 19, 2015 - 09:52 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
"Titled" [[hintC]] all use display #72 while "untitled" one uses display #57. If you are trying examples in Arma 3 debug console, add little delay like this: <code>[] spawn {sleep 0.5; ....your example code goes here ...};</code> or no [[hintC]] will be displayed.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 22:40, 3 September 2019

Hover & click on the images for description

Description

Description:
Displays attractive hint in the center of the screen. Player control is taken away until user presses "Continue". After user confirmation, the content of the hintC is repeated again in a normal hint. This type of hint can also have a title. It is also possible to drag this type of hint around the screen.
Groups:
Uncategorised

Syntax 1

Syntax:
hintC content
Parameters:
content: String
Return Value:
Nothing

Syntax 2

Syntax:
title hintC [content1, content2, ...]
Parameters:
title: String
[content1, content2, ...]: Array of Strings or Structured Texts.
Return Value:
Nothing

Syntax 3

Syntax:
title hintC content
Parameters:
title: String
content: Structured Text
Return Value:
Nothing

Syntax 4

Syntax:
title hintC content
Parameters:
title: String
content: String
Return Value:
Nothing

Examples

Example 1:
hintC "Press W to move forward";
Example 2:
Same as the above in Arma3 but without second hint displayed:hintC "Press W to move forward"; hintC_EH = findDisplay 57 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_EH]; hintSilent ""; }; }]; HintC.jpg
Example 3:
"Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ];
Example 4:
Same as the above in Arma3 but without second hint displayed: "Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ]; hintC_arr_EH = findDisplay 72 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_arr_EH]; hintSilent ""; }; }]; HintC array.jpg
Example 5:
_separator1 = parseText "<br />------------------------<br />"; _image = "\ca\ui\textures\aus_flag.paa"; _txt = composeText [image _image, "Heading Text", _separator1, "Content"]; "" hintC _txt;

Additional Information

See also:
hinthintCadethintSilent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Str
This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
Worldeater
To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed. hintC "foo"; sleep 0.1; hintC "bar"; Without a sleep statement hintC will not suspend the script it has been called from.
ArmAtec
HintC can be used with formatting like this: HintC format["Hello %1",player].

Bottom Section

Posted on March 19, 2015 - 09:52 (UTC)
Killzone Kid
"Titled" hintC all use display #72 while "untitled" one uses display #57. If you are trying examples in Arma 3 debug console, add little delay like this: [] spawn {sleep 0.5; ....your example code goes here ...}; or no hintC will be displayed.