hintC: Difference between revisions

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m (+ Note about using this command in init)
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{{Command|= Comments
{{Command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp


|1.00|= Game version
|version1= 1.00


|eff= local |= Effects in MP
|eff= local
____________________________________________________________________________________________


| Works the same way as [[hint]], only that the text is displayed in the middle of the screen. The game is paused until the player presses "Continue". |= Description
|descr= Displays attractive hint in the center of the screen. Player control is taken away until "Continue" is pressed.
____________________________________________________________________________________________


| '''hintC''' text |= Syntax
{{Informative | In Singleplayer, the game is paused as well.}}
|p1 = text: [[String]]
| [[Nothing]]  |= Return value
____________________________________________________________________________________________
|x1 = <code> '''hintC''' "Press W to move forward" </code>
| [[hint]], [[hintCadet]] |= See also


After user confirmation, the content of the [[hintC]] is repeated again in a normal [[hint]]. This type of hint can also have a title. It is also possible to drag this type of hint around the screen.
|s1= [[hintC]] content
|p1=  content: [[String]]
|r1= [[Nothing]]
|s2= title [[hintC]] content
|p21= title: [[String]] - message title
|p22= content: [[String]], [[Structured Text]], [[Array]] of [[String]]s or [[Array]] of [[Structured Text]]
|r2= [[Nothing]]
|x1 = <code>[[hintC]] "Press W to move forward";</code>
|x2 = Same as the above in {{arma3}} but without second [[hint]] displayed:<code>[[hintC]] "Press W to move forward";
hintC_EH = [[findDisplay]] 57 [[displayAddEventHandler]] ["unload", {
0 = _this [[spawn]] {
_this [[select]] 0 [[displayRemoveEventHandler]] ["unload", hintC_EH];
[[hintSilent]] "";
};
}];</code>
[[Image:HintC.jpg|400px]]
|x3= <code>"Instructions" [[hintC]] [
"Press W to move forward.",
"Press S to move backwards.",
"Use the mouse to turn right or left.",
"Press V for weapon sights."
];</code> |EXAMPLE3=
|x4= Same as the above in {{arma3}} but without second [[hint]] displayed: <code>"Instructions" [[hintC]] [
"Press W to move forward.",
"Press S to move backwards.",
"Use the mouse to turn right or left.",
"Press V for weapon sights."
];
hintC_arr_EH = [[findDisplay]] 72 [[displayAddEventHandler]] ["unload", {
0 = _this [[spawn]] {
_this [[select]] 0 [[displayRemoveEventHandler]] ["unload", hintC_arr_EH];
[[hintSilent]] "";
};
}];</code>
[[Image:HintC_array.jpg|400px]]
|x5= <code>[[private]] _separator1 = [[parseText]] "<nowiki><br />------------------------<br /></nowiki>";
[[private]] _image = "\ca\ui\textures\aus_flag.paa";
[[private]] _txt = [[composeText]] [<nowiki/>[[image]] _image, "Heading Text", _separator1, "Content"];
"" [[hintC]] _txt;</code>
|seealso= [[hint]], [[hintCadet]], [[hintSilent]]
}}
}}


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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 12, 2006 - 19:09</dd>
 
<dt class="note">'''[[User:Str|Str]]'''</dt><dd class="note">This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.</dd>
<dd class="notedate">
<dt class="note">[[User:Str|Str]]
<dd class="note">This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
 
<dd class="notedate">
<dt class="note">[[User:Worldeater|Worldeater]]
<dd class="note">To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed.
<code>[[hintC]] "foo"; [[sleep]] 0.1; [[hintC]] "bar"</code>
Without a [[sleep]] statement [[hintC]] will not suspend the script it has been called from.
 
<dd class="notedate">
<dt class="note">[[User:ArmAtec|ArmAtec]]
<dd class="note">HintC can be used with formatting like this: <code>[[hintC]] [[format]] ["Hello %1", [[player]]]</code>
 
<dd class="notedate">Posted on March 19, 2015 - 09:52 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">"Titled" [[hintC]] uses <tt>display #72</tt> while "untitled" one uses <tt>display #57</tt>. If you are trying examples in Arma 3 debug console, add a little delay like this: <code>[] spawn {sleep 0.5; {{codecomment|/* your example code goes here*/}} };</code> or no [[hintC]] will be displayed.
</dd>
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|HINTC]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|HINTC]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|HINTC]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|HINTC]]
[[Category:Scripting Commands OFP 1.99|Scripting Commands OFP 1.99]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]]

Revision as of 21:35, 10 January 2020

Hover & click on the images for description

Description

Description:
Displays attractive hint in the center of the screen. Player control is taken away until "Continue" is pressed.
In Singleplayer, the game is paused as well.
After user confirmation, the content of the hintC is repeated again in a normal hint. This type of hint can also have a title. It is also possible to drag this type of hint around the screen.
Groups:
Uncategorised

Syntax

Syntax:
hintC content
Parameters:
content: String
Return Value:
Nothing

Alternative Syntax

Syntax:
title hintC content
Parameters:
title: String - message title
content: String, Structured Text, Array of Strings or Array of Structured Text
Return Value:
Nothing

Examples

Example 1:
hintC "Press W to move forward";
Example 2:
Same as the above in Arma 3 but without second hint displayed:hintC "Press W to move forward"; hintC_EH = findDisplay 57 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_EH]; hintSilent ""; }; }]; HintC.jpg
Example 3:
"Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ];
Example 4:
Same as the above in Arma 3 but without second hint displayed: "Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ]; hintC_arr_EH = findDisplay 72 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_arr_EH]; hintSilent ""; }; }]; HintC array.jpg
Example 5:
private _separator1 = parseText "<br />------------------------<br />"; private _image = "\ca\ui\textures\aus_flag.paa"; private _txt = composeText [image _image, "Heading Text", _separator1, "Content"]; "" hintC _txt;

Additional Information

See also:
hinthintCadethintSilent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Str
This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
Worldeater
To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed. hintC "foo"; sleep 0.1; hintC "bar" Without a sleep statement hintC will not suspend the script it has been called from.
ArmAtec
HintC can be used with formatting like this: hintC format ["Hello %1", player]
Posted on March 19, 2015 - 09:52 (UTC)
Killzone Kid
"Titled" hintC uses display #72 while "untitled" one uses display #57. If you are trying examples in Arma 3 debug console, add a little delay like this: [] spawn {sleep 0.5; /* your example code goes here*/ }; or no hintC will be displayed.

Bottom Section