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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp


|1.00|= Game version
|version1= 1.00


|eff= local |= Effects in MP
|eff= local
____________________________________________________________________________________________


| Displays attractive hint in the center of the screen. Player control is taken away until user presses "Continue". After user confirmation, the content of the [[hintC]] is repeated again in a normal [[hint]]. This type of hint can also have a title. |= Description
|gr1= Interaction
____________________________________________________________________________________________


| '''hintC''' content |= Syntax
|gr2= Structured Text
|p1 =  content: [[String]]
| [[Nothing]]  |= Return value


____________________________________________________________________________________________
|gr3= Strings


|s2= title '''hintC''' [content1, content2, ...] |= Syntax2
|descr= Displays attractive hint in the center of the screen. Player control is taken away until "Continue" is pressed.


|p21= title: [[String]] |= Parameter 1
{{Feature | Informative | In Singleplayer, the game is paused as well.}}


|p22= [content1, content2, ...]: [[Array]] of [[String]]s or [[Structured Text]]s. |= Parameter 2
After user confirmation, the content of the [[hintC]] is repeated again in a normal [[hint]]. This type of hint can also have a title. It is also possible to drag this type of hint around the screen.


|s1= [[hintC]] content


|r2= [[Nothing]] |= Return value
|p1= content: [[String]]


____________________________________________________________________________________________
|r1= [[Nothing]]


|s3= title '''hintC''' content |= Syntax3
|s2= title [[hintC]] content


|p41= title: [[String]] |= Parameter 1
|p21= title: [[String]] - message title
|p22= content: [[String]], [[Structured Text]], [[Array]] of [[String]]s or [[Array]] of [[Structured Text]]


|p42= content: [[Structured Text]] |= Parameter 2
|r2= [[Nothing]]


|r3= [[Nothing]] |= Return value
|x1 = <code>[[hintC]] "Press W to move forward";</code>
____________________________________________________________________________________________


|s4= title '''hintC''' content |= Syntax3
|x2 = Same as the above in {{arma3}} but without second [[hint]] displayed:<code>[[hintC]] "Press W to move forward";
 
|p61= title: [[String]] |= Parameter 1
 
|p62= content: [[String]] |= Parameter 2
 
|r4= [[Nothing]] |= Return value
____________________________________________________________________________________________
|x1 = <code>[[hintC]] "Press W to move forward"; </code>
 
|x2 = Same as the above in Arma3 but without second [[hint]] displayed:<code>[[hintC]] "Press W to move forward";
hintC_EH = [[findDisplay]] 57 [[displayAddEventHandler]] ["unload", {
hintC_EH = [[findDisplay]] 57 [[displayAddEventHandler]] ["unload", {
0 = _this [[spawn]] {
0 = _this [[spawn]] {
Line 56: Line 42:
}];</code>
}];</code>


[[Image:HintC.jpg|400px]]  
[[Image:HintC.jpg|400px]]


|x3= <code>"Instructions" '''hintC''' [
|x3= <code>"Instructions" [[hintC]] [
"Press W to move forward.",
"Press W to move forward.",
"Press S to move backwards.",
"Press S to move backwards.",
"Use the mouse to turn right or left.",
"Use the mouse to turn right or left.",
"Press V for weapon sights."
"Press V for weapon sights."
];</code> |= Example 1
];</code>
|x4= Same as the above in Arma3 but without second [[hint]] displayed: <code>"Instructions" '''hintC''' [
 
|x4= Same as the above in {{arma3}} but without second [[hint]] displayed: <code>"Instructions" [[hintC]] [
"Press W to move forward.",
"Press W to move forward.",
"Press S to move backwards.",
"Press S to move backwards.",
Line 77: Line 64:
}];</code>  
}];</code>  


  [[Image:HintC_array.jpg|400px]] |= Example 2
  [[Image:HintC_array.jpg|400px]]


|x5= <code>_separator1 = [[parseText]] "<nowiki><br />------------------------<br /></nowiki>";  
|x5= <code>[[private]] _separator1 = [[parseText]] "<nowiki><br />------------------------<br /></nowiki>";  
_image = "\ca\ui\textures\aus_flag.paa";  
[[private]] _image = "\ca\ui\textures\aus_flag.paa";  
_txt = [[composeText]] <nowiki>[</nowiki>[[image]] _image, "Heading Text", _separator1, "Content"];  
[[private]] _txt = [[composeText]] [<nowiki/>[[image]] _image, "Heading Text", _separator1, "Content"];  
[[hintC]] _txt;</code> |=Example 5
"" [[hintC]] _txt;</code>


| [[hint]], [[hintCadet]], [[hintSilent]] |= See also
|seealso= [[hint]], [[hintCadet]], [[hintSilent]]
}}


}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dt class="note">'''[[User:Str|Str]]'''
 
<dd class="notedate">
<dt class="note">[[User:Str|Str]]</dt>
<dd class="note">This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
<dd class="note">This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
<dt class="note">'''[[User:Worldeater|Worldeater]]'''
<dd class="note">To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed. hintC "foo"; sleep 0.1; hintC "bar"; Without a [[sleep]] statement ''hintC'' will not suspend the script it has been called from.
<!-- Note Section END -->
<dt class="note">'''[[User:ArmAtec|ArmAtec]]'''
<dd class="note">HintC can be used with formatting like this: HintC format["Hello %1",player].
</dl>


<h3 style="display:none">Bottom Section</h3>
<dd class="notedate">
[[Category:Scripting Commands|HINTC]]
<dt class="note">[[User:Worldeater|Worldeater]]</dt>
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
<dd class="note">To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed.
[[Category:Scripting Commands OFP 1.96|HINTC]]
<code>[[hintC]] "foo"; [[sleep]] 0.1; [[hintC]] "bar"</code>
[[Category:Scripting Commands OFP 1.46|HINTC]]
Without a [[sleep]] statement [[hintC]] will not suspend the script it has been called from.
[[Category:Scripting Commands ArmA|HINTC]]
 
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]]
<dd class="notedate">
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
<dt class="note">[[User:ArmAtec|ArmAtec]]</dt>
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
<dd class="note">HintC can be used with formatting like this: <code>[[hintC]] [[format]] ["Hello %1", [[player]]]</code>
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on March 19, 2015 - 09:52 (UTC)</dd>
<dd class="notedate">Posted on March 19, 2015 - 09:52 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
<dd class="note">"Titled" [[hintC]] uses <tt>display #72</tt> while "untitled" one uses <tt>display #57</tt>. If you are trying examples in Arma 3 debug console, add a little delay like this: <code>[] spawn {sleep 0.5; {{codecomment|/* your example code goes here*/}} };</code> or no [[hintC]] will be displayed.
"Titled" [[hintC]] all use display #72 while "untitled" one uses display #57. If you are trying examples in Arma 3 debug console, add little delay like this: <code>[] spawn {sleep 0.5; ....your example code goes here ...};</code> or no [[hintC]] will be displayed.
</dd>
</dd>
<!-- Note Section END -->
</dl>
</dl>
<!-- DISCONTINUE Notes -->
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|Scripting Commands OFP 1.99]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 01:10, 7 February 2021

Hover & click on the images for description

Description

Description:
Displays attractive hint in the center of the screen. Player control is taken away until "Continue" is pressed.
In Singleplayer, the game is paused as well.
After user confirmation, the content of the hintC is repeated again in a normal hint. This type of hint can also have a title. It is also possible to drag this type of hint around the screen.
Groups:
InteractionStructured TextStrings

Syntax

Syntax:
hintC content
Parameters:
content: String
Return Value:
Nothing

Alternative Syntax

Syntax:
title hintC content
Parameters:
title: String - message title
content: String, Structured Text, Array of Strings or Array of Structured Text
Return Value:
Nothing

Examples

Example 1:
hintC "Press W to move forward";
Example 2:
Same as the above in Arma 3 but without second hint displayed:hintC "Press W to move forward"; hintC_EH = findDisplay 57 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_EH]; hintSilent ""; }; }]; HintC.jpg
Example 3:
"Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ];
Example 4:
Same as the above in Arma 3 but without second hint displayed: "Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ]; hintC_arr_EH = findDisplay 72 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_arr_EH]; hintSilent ""; }; }]; HintC array.jpg
Example 5:
private _separator1 = parseText "<br />------------------------<br />"; private _image = "\ca\ui\textures\aus_flag.paa"; private _txt = composeText [image _image, "Heading Text", _separator1, "Content"]; "" hintC _txt;

Additional Information

See also:
hinthintCadethintSilent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Str
This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
Worldeater
To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed. hintC "foo"; sleep 0.1; hintC "bar" Without a sleep statement hintC will not suspend the script it has been called from.
ArmAtec
HintC can be used with formatting like this: hintC format ["Hello %1", player]
Posted on March 19, 2015 - 09:52 (UTC)
Killzone Kid
"Titled" hintC uses display #72 while "untitled" one uses display #57. If you are trying examples in Arma 3 debug console, add a little delay like this: [] spawn {sleep 0.5; /* your example code goes here*/ }; or no hintC will be displayed.