hintC: Difference between revisions

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m (Command Group)
m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}")
 
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{{Command
{{RV|type=command


|game1= ofp
|game1= ofp
|version1= 1.00


|version1= 1.00
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00


|eff= local
|game4= arma2
|version4= 1.00


|gr1= Interaction |GROUP1=
|game5= arma2oa
|version5= 1.50


|gr2= Structured Text |GROUP2=
|game6= tkoh
|version6= 1.00


|gr3= Strings |GROUP3=
|game7= arma3
|version7= 0.50


|descr= Displays attractive hint in the center of the screen. Player control is taken away until "Continue" is pressed.
|eff= local


{{Informative | In Singleplayer, the game is paused as well.}}
|gr1= Interaction


After user confirmation, the content of the [[hintC]] is repeated again in a normal [[hint]]. This type of hint can also have a title. It is also possible to drag this type of hint around the screen.
|gr2= Structured Text


|gr3= Strings


|s1= [[hintC]] content
|descr= Displays a very basic message dialog in the center of the screen. Player control is taken away until "Continue" is pressed. The message dialog can be dragged around on the screen. After "Continue" has been pressed, the content of the [[hintC]] is repeated in a normal [[hint]].
{{Feature|informative|In Singleplayer, the game is paused while the message dialog is visible.}}


|p1= content: [[String]]
|s1= [[hintC]] message
 
|p1= message: [[String]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|s2= title [[hintC]] message


|s2= title [[hintC]] content
|p21= title: [[String]] - message title


|p21= title: [[String]] - message title
|p22= message: [[String]], [[Structured Text]], [[Array]] of [[String]]s or [[Array]] of [[Structured Text]]
|p22= content: [[String]], [[Structured Text]], [[Array]] of [[String]]s or [[Array]] of [[Structured Text]]


|r2= [[Nothing]]
|r2= [[Nothing]]


|x1= <sqf>hintC "Press W to move forward";</sqf>


|x1 = <code>[[hintC]] "Press W to move forward";</code>
|x2= Same as the above in {{arma3}} but without second [[hint]] displayed:<br>[[File:HintC.jpg|400px|right]]
 
<sqf>
|x2 = Same as the above in {{arma3}} but without second [[hint]] displayed:<code>[[hintC]] "Press W to move forward";
hintC "Press W to move forward";
hintC_EH = [[findDisplay]] 57 [[displayAddEventHandler]] ["unload", {
hintC_EH = findDisplay 57 displayAddEventHandler ["Unload", {
0 = _this [[spawn]] {
_this spawn {
_this [[select]] 0 [[displayRemoveEventHandler]] ["unload", hintC_EH];
_this select 0 displayRemoveEventHandler ["Unload", hintC_EH];
[[hintSilent]] "";
hintSilent "";
};
};
}];</code>
}];
 
</sqf>
[[Image:HintC.jpg|400px]]


|x3= <code>"Instructions" [[hintC]] [
|x3= <sqf>
"Instructions" hintC [
"Press W to move forward.",
"Press W to move forward.",
"Press S to move backwards.",
"Press S to move backwards.",
"Use the mouse to turn right or left.",
"Use the mouse to turn right or left.",
"Press V for weapon sights."
"Press V for weapon sights."
];</code> |EXAMPLE3=
];
</sqf>


|x4= Same as the above in {{arma3}} but without second [[hint]] displayed: <code>"Instructions" [[hintC]] [
|x4= Same as the above in {{arma3}} but without second [[hint]] displayed:<br>[[File:HintC_array.jpg|400px|right]]
<sqf>
"Instructions" hintC [
"Press W to move forward.",
"Press W to move forward.",
"Press S to move backwards.",
"Press S to move backwards.",
Line 60: Line 77:
"Press V for weapon sights."
"Press V for weapon sights."
];
];
hintC_arr_EH = [[findDisplay]] 72 [[displayAddEventHandler]] ["unload", {
hintC_EH = findDisplay 72 displayAddEventHandler ["Unload", {
0 = _this [[spawn]] {
_this spawn {
_this [[select]] 0 [[displayRemoveEventHandler]] ["unload", hintC_arr_EH];
_this select 0 displayRemoveEventHandler ["Unload", hintC_EH];
[[hintSilent]] "";
hintSilent "";
};
};
}];</code>  
}];
</sqf>


[[Image:HintC_array.jpg|400px]]
|x5= <sqf>
private _separator = parseText "<br/>------------------------<br/>";
private _image = "\ca\ui\textures\aus_flag.paa";
private _message = composeText [image _image, "Heading Text", _separator, "Content"];
"" hintC _message;
</sqf>


|x5= <code>[[private]] _separator1 = [[parseText]] "<nowiki><br />------------------------<br /></nowiki>";
|seealso= [[hint]] [[hintCadet]] [[hintSilent]] [[BIS_fnc_guiMessage]]
[[private]] _image = "\ca\ui\textures\aus_flag.paa";
}}
[[private]] _txt = [[composeText]] [<nowiki/>[[image]] _image, "Heading Text", _separator1, "Content"];
"" [[hintC]] _txt;</code>


|seealso= [[hint]], [[hintCadet]], [[hintSilent]]
{{Note
|user= Str
|timestamp= 20060731181800
|text= This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
}}
}}


<h3 style="display:none">Notes</h3>
{{Note
<dl class="command_description">
|user= Worldeater
<!-- Note Section BEGIN -->
|timestamp= 20090515234200
 
|text= To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed.
<dd class="notedate">
<sqf>hintC "foo"; sleep 0.1; hintC "bar"</sqf>
<dt class="note">[[User:Str|Str]]
<dd class="note">This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
 
<dd class="notedate">
<dt class="note">[[User:Worldeater|Worldeater]]
<dd class="note">To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed.
<code>[[hintC]] "foo"; [[sleep]] 0.1; [[hintC]] "bar"</code>
Without a [[sleep]] statement [[hintC]] will not suspend the script it has been called from.
Without a [[sleep]] statement [[hintC]] will not suspend the script it has been called from.
}}


<dd class="notedate">
{{Note
<dt class="note">[[User:ArmAtec|ArmAtec]]
|user= Killzone_Kid
<dd class="note">HintC can be used with formatting like this: <code>[[hintC]] [[format]] ["Hello %1", [[player]]]</code>
|timestamp= 20150319095200
 
|text= "Titled" [[hintC]] uses {{hl|display #72}} while "untitled" one uses {{hl|display #57}}. If you are trying examples in Arma 3 debug console, add a little delay like this:
<dd class="notedate">Posted on March 19, 2015 - 09:52 (UTC)</dd>
<sqf>[] spawn { sleep 0.5; /* your example code goes here*/ };</sqf> or no [[hintC]] will be displayed.
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
}}
<dd class="note">"Titled" [[hintC]] uses <tt>display #72</tt> while "untitled" one uses <tt>display #57</tt>. If you are trying examples in Arma 3 debug console, add a little delay like this: <code>[] spawn {sleep 0.5; {{codecomment|/* your example code goes here*/}} };</code> or no [[hintC]] will be displayed.
</dd>
<!-- Note Section END -->
</dl>
 
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|Scripting Commands OFP 1.99]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Displays a very basic message dialog in the center of the screen. Player control is taken away until "Continue" is pressed. The message dialog can be dragged around on the screen. After "Continue" has been pressed, the content of the hintC is repeated in a normal hint.
In Singleplayer, the game is paused while the message dialog is visible.
Groups:
InteractionStructured TextStrings

Syntax

Syntax:
hintC message
Parameters:
message: String
Return Value:
Nothing

Alternative Syntax

Syntax:
title hintC message
Parameters:
title: String - message title
message: String, Structured Text, Array of Strings or Array of Structured Text
Return Value:
Nothing

Examples

Example 1:
hintC "Press W to move forward";
Example 2:
Same as the above in Arma 3 but without second hint displayed:
HintC.jpg
hintC "Press W to move forward"; hintC_EH = findDisplay 57 displayAddEventHandler ["Unload", { _this spawn { _this select 0 displayRemoveEventHandler ["Unload", hintC_EH]; hintSilent ""; }; }];
Example 3:
"Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ];
Example 4:
Same as the above in Arma 3 but without second hint displayed:
HintC array.jpg
"Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ]; hintC_EH = findDisplay 72 displayAddEventHandler ["Unload", { _this spawn { _this select 0 displayRemoveEventHandler ["Unload", hintC_EH]; hintSilent ""; }; }];
Example 5:
private _separator = parseText "<br/>------------------------<br/>"; private _image = "\ca\ui\textures\aus_flag.paa"; private _message = composeText [image _image, "Heading Text", _separator, "Content"]; "" hintC _message;

Additional Information

See also:
hint hintCadet hintSilent BIS_fnc_guiMessage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Str - c
Posted on Jul 31, 2006 - 18:18 (UTC)
This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
Worldeater - c
Posted on May 15, 2009 - 23:42 (UTC)
To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed.
hintC "foo"; sleep 0.1; hintC "bar"
Without a sleep statement hintC will not suspend the script it has been called from.
Killzone_Kid - c
Posted on Mar 19, 2015 - 09:52 (UTC)
"Titled" hintC uses display #72 while "untitled" one uses display #57. If you are trying examples in Arma 3 debug console, add a little delay like this:
[] spawn { sleep 0.5; /* your example code goes here*/ };
or no hintC will be displayed.