in
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Description
- Description:
- Checks whether value is in array, unit in vehicle or position inside location. In case of value in array check, String values will be compared on CaSEseNsiTIve basis (see Example 2). Note: In Arma 2 you can not test for arrays within arrays using this command.
Syntax
- Syntax:
- value in array
- Parameters:
- value: Anything - any value (Arma 2 cannot match Array)
- array: Array - array of values
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- unit in vehicle
- Parameters:
- unit: Object - person
- vehicle: Object - transport
- Return Value:
- Boolean
Alternative Syntax 2
- Syntax:
- position in location
- Parameters:
- position: Array - format Position2D or Position3D
- location: Location
- Return Value:
- Boolean
Examples
- Example 1:
-
1 in [0,1,2]; //true
- Example 2:
-
"lol" in ["Lol", "LOL", "loL"]; //false "loL" in ["Lol", "LOL", "loL"]; //true
- Example 3:
- Arma 3:
[1,2,3] in [[1,2,3],[4,5,6]]; //true
- Example 4:
-
_isInCar = player in car;
- Example 5:
- Arma 3:
_isInside = [1000,2000,0] in myLocation;
Additional Information
- See also:
- setresizereversepushBackpushBackUniqueapplyselectfindtoArraytoStringforEachcountdeleteAtdeleteRangeappendsortparamparamsarrayIntersectsplitStringjoinStringinPolygon
- Groups:
- Uncategorised
Notes
Notes
- Posted on 15:58, 18 January 2007 (CET)
- T_D
-
For a case-insensitive test use count:
{_x == "lol"} count ["Lol", "LOL", "loL"]; //returns 3.
Checking if an array (for example a position) is in another array doesn't produce an error, but it will always return false. e.g.[0,0,0] in [[0,0,0],[1,4,3],[5,3,1]]; //returns: false.
Bottom Section
- Posted on August 23, 2014 - 10:10 (UTC)
- PabstMirror
-
As of Arma 3 1.26:
[0,0,0] in [[0,0,0],[1,4,3],[5,3,1]]; //returns true [1,2,3] in [[1,2,3],[4,5,6]]; //returns true
Assuming it is now using comparison as found in isEqualTo
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.00
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Variables