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{{Command|= Comments
{{RV|type=command
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| A3 |= Game
| arma3
|1.58|= Game Version (number surrounded by NO SPACES)
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| Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to [[triggerArea]] format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and [[drawEllipse]]  |= Description
|1.58
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| position '''inArea''' trigger|= Syntax
|gr1= Triggers
|p1= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |= Parameter 1
|p2= trigger: [[Object]] - existing trigger |= Parameter 2


| [[Boolean]] |= Return value
|gr2= Markers
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|s2= position '''inArea''' marker|= Syntax
|gr3= Locations
|p21= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |= Parameter 1
|p22= marker: [[String]] - existing marker |= Parameter 2


|r2= [[Boolean]] |= Return value
|gr4= Positions
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|s3= position '''inArea''' location|= Syntax
| Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to [[triggerArea]] format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle, c]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and [[drawEllipse]]. <br><br>
|p41= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |= Parameter 1
Alternatively, use [[inAreaArray]] to check multiple positions/objects within area.
|p42= location: [[Location]] - existing location |= Parameter 2


|r3= [[Boolean]] |= Return value
| position [[inArea]] trigger
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|s4= position '''inArea''' [center, a, b, angle, isRectangle]|= Syntax
|p1= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]]
|p61= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |= Parameter 1
|p62= [center, a, b, angle, isRectangle]: [[Array]]|= Parameter 2
|p63= center: [[Array]] or [[Object]] - center of the area in format [[Position3D]], [[Position2D]], [[Object]] or [[Group]] |= Parameter 2
|p64= a: [[Number]] - horizontal axis (width / 2)|= Parameter 2
|p65= b: [[Number]] - vertical axis (height / 2) |= Parameter 2
|p66= angle: [[Number]] - rotation angle  |= Parameter 2
|p67= isRectangle: [[Boolean]] - [[true]] if rectangle, [[false]] if ellipse|= Parameter 2
|r4= [[Boolean]] |= Return value
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|p2= trigger: [[Object]] - existing trigger


|x1= <code>_playerIsInside = [[player]] [[inArea]] _myTrigger;</code>|=
| [[Boolean]]
|x2= <code>_positionIsInside = _myPosition [[inArea]] <nowiki>[</nowiki>[100, 100, 0], 20, 30, 45, [[false]] ];</code>|=
|[[in]], [[inPolygon]], [[drawEllipse]], [[drawRectangle]], [[createTrigger]], [[createMarker]], [[createLocation]]  |= See also


}}
|s2= position [[inArea]] marker
 
|p21= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]]
 
|p22= marker: [[String]] - existing marker
 
|r2= [[Boolean]]
 
|s3= position [[inArea]] location
 
|p41= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]]
 
|p42= location: [[Location]] - existing location
 
|r3= [[Boolean]]
 
|s4= position [[inArea]] [center, a, b, angle, isRectangle, c]
 
|p61= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]]
 
|p62= center: [[Array]] or [[Object]] - center of the area in format [[Position3D]], [[Position2D]], [[Object]] or [[Group]]
 
|p63= a: [[Number]] - x axis (x / 2)
 
|p64= b: [[Number]] - y axis (y / 2)
 
|p65= angle: [[Number]] - rotation angle
 
|p66= isRectangle: [[Boolean]] - [[true]] if rectangle, [[false]] if ellipse
 
|p67= c (Optional): [[Number]] - z axis (z / 2). Default: -1 (unlimited) ''since Arma 3 v1.60''
 
|r4= [[Boolean]]
 
|x1= <code>_playerIsInside = [[player]] [[inArea]] _myTrigger;</code>


<h3 style="display:none">Notes</h3>
|x2= <code>_positionIsInside = _myPosition [[inArea]] [<nowiki/>[100, 100, 0], 20, 30, 45, [[false]]];</code>
<dl class="command_description">
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[inAreaArray]], [[triggerArea]], [[in]], [[inPolygon]], [[drawEllipse]], [[drawRectangle]], [[createTrigger]], [[createMarker]], [[createLocation]]
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 11:21, 3 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
TriggersMarkersLocationsPositions

Syntax 1

Syntax:
Syntax needed
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
trigger: Object - existing trigger
Return Value:
Return value needed

Syntax 2

Syntax:
position inArea marker
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
marker: String - existing marker
Return Value:
Boolean

Syntax 3

Syntax:
position inArea location
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
location: Location - existing location
Return Value:
Boolean

Syntax 4

Syntax:
position inArea [center, a, b, angle, isRectangle, c]
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
center: Array or Object - center of the area in format Position3D, Position2D, Object or Group
a: Number - x axis (x / 2)
b: Number - y axis (y / 2)
angle: Number - rotation angle
isRectangle: Boolean - true if rectangle, false if ellipse
c (Optional): Number - z axis (z / 2). Default: -1 (unlimited) since Arma 3 v1.60
Return Value:
Boolean

Examples

Example 1:
_playerIsInside = player inArea _myTrigger;
Example 2:
_positionIsInside = _myPosition inArea [[100, 100, 0], 20, 30, 45, false];

Additional Information

See also:
inAreaArraytriggerAreaininPolygondrawEllipsedrawRectanglecreateTriggercreateMarkercreateLocation

Notes

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Only post proven facts here! Add Note