inArea: Difference between revisions

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{{Command|Comments=
{{RV|type=command
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| A3 |= Game
|game1= arma3
|1.58|Game Version= (number surrounded by NO SPACES)
|version1= 1.58
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| Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to [[triggerArea]] format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle, c]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and [[drawEllipse]].
|gr1= Triggers


<br><br>Alternatively, use [[inAreaArray]] to check multiple positions/objects within area. |DESCRIPTION=
|gr2= Markers
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| position '''inArea''' trigger|SYNTAX=
|gr3= Locations
|p1= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER1=
|p2= trigger: [[Object]] - existing trigger |PARAMETER2=


| [[Boolean]] |RETURNVALUE=
|gr4= Positions
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|s2= position '''inArea''' marker|SYNTAX=
|descr= Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to [[triggerArea]] format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle, c]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and [[drawEllipse]]. <br><br>
|p21= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER21=
Alternatively, use [[inAreaArray]] to check multiple positions/objects within area.
|p22= marker: [[String]] - existing marker |PARAMETER2=


|r2= [[Boolean]] |RETURNVALUE=
|s1= position [[inArea]] trigger
____________________________________________________________________________________________


|s3= position '''inArea''' location|SYNTAX=
|p1= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]]
|p41= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER1=
|p42= location: [[Location]] - existing location |PARAMETER2=


|r3= [[Boolean]] |RETURNVALUE=
|p2= trigger: [[Object]] - existing trigger
____________________________________________________________________________________________


|s4= position '''inArea''' [center, a, b, angle, isRectangle, c]|SYNTAX=
|r1= [[Boolean]]
|p61= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER1=
|p62= [center, a, b, angle, isRectangle, c]: [[Array]]|PARAMETER2=
|p63= center: [[Array]] or [[Object]] - center of the area in format [[Position3D]], [[Position2D]], [[Object]] or [[Group]] |PARAMETER2=
|p64= a: [[Number]] - x axis (x / 2)|PARAMETER2=
|p65= b: [[Number]] - y axis (y / 2) |PARAMETER2=
|p66= angle: [[Number]] - rotation angle  |PARAMETER2=
|p67= isRectangle: [[Boolean]] - [[true]] if rectangle, [[false]] if ellipse|PARAMETER2=
|p68= c (Optional): [[Number]] - z axis (z / 2). Default: -1 (unlimited) ''since Arma 3 v1.59.135137''|PARAMETER2=
|r4= [[Boolean]] |RETURNVALUE=
____________________________________________________________________________________________


|s2= position [[inArea]] marker


|x1= <code>_playerIsInside = [[player]] [[inArea]] _myTrigger;</code>|Example1=
|p21= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]]
|x2= <code>_positionIsInside = _myPosition [[inArea]] <nowiki>[</nowiki>[100, 100, 0], 20, 30, 45, [[false]] ];</code>|=
|[[inAreaArray]], [[triggerArea]], [[in]], [[inPolygon]], [[drawEllipse]], [[drawRectangle]], [[createTrigger]], [[createMarker]], [[createLocation]]  |SEEALSO=


}}
|p22= marker: [[String]] - existing marker
 
|r2= [[Boolean]]
 
|s3= position [[inArea]] location
 
|p41= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]]
 
|p42= location: [[Location]] - existing location
 
|r3= [[Boolean]]
 
|s4= position [[inArea]] [center, a, b, angle, isRectangle, c]
 
|p61= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]]
 
|p62= center: [[Array]] or [[Object]] - center of the area in format [[Position3D]], [[Position2D]], [[Object]] or [[Group]]
 
|p63= a: [[Number]] - x axis (x / 2)
 
|p64= b: [[Number]] - y axis (y / 2)
 
|p65= angle: [[Number]] - rotation angle
 
|p66= isRectangle: [[Boolean]] - [[true]] if rectangle, [[false]] if ellipse
 
|p67= c (Optional): [[Number]] - z axis (z / 2). Default: -1 (unlimited) ''since Arma 3 v1.60''
 
|r4= [[Boolean]]
 
|x1= <code>_playerIsInside = [[player]] [[inArea]] _myTrigger;</code>


<h3 style="display:none">Notes</h3>
|x2= <code>_positionIsInside = _myPosition [[inArea]] [<nowiki/>[100, 100, 0], 20, 30, 45, [[false]]];</code>
<dl class="command_description">
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[inAreaArray]], [[triggerArea]], [[in]], [[inPolygon]], [[drawEllipse]], [[drawRectangle]], [[createTrigger]], [[createMarker]], [[createLocation]]
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 23:14, 19 June 2021

Hover & click on the images for description

Description

Description:
Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to triggerArea format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle, c]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and drawEllipse.

Alternatively, use inAreaArray to check multiple positions/objects within area.
Groups:
TriggersMarkersLocationsPositions

Syntax 1

Syntax:
position inArea trigger
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
trigger: Object - existing trigger
Return Value:
Boolean

Syntax 2

Syntax:
position inArea marker
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
marker: String - existing marker
Return Value:
Boolean

Syntax 3

Syntax:
position inArea location
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
location: Location - existing location
Return Value:
Boolean

Syntax 4

Syntax:
position inArea [center, a, b, angle, isRectangle, c]
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
center: Array or Object - center of the area in format Position3D, Position2D, Object or Group
a: Number - x axis (x / 2)
b: Number - y axis (y / 2)
angle: Number - rotation angle
isRectangle: Boolean - true if rectangle, false if ellipse
c (Optional): Number - z axis (z / 2). Default: -1 (unlimited) since Arma 3 v1.60
Return Value:
Boolean

Examples

Example 1:
_playerIsInside = player inArea _myTrigger;
Example 2:
_positionIsInside = _myPosition inArea [[100, 100, 0], 20, 30, 45, false];

Additional Information

See also:
inAreaArraytriggerAreaininPolygondrawEllipsedrawRectanglecreateTriggercreateMarkercreateLocation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note