Difference between revisions of "inArea"

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{{Command|Comments=
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{{RV|type=command
  
| arma3 |Game name=
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|game1= arma3
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|version1= 1.58
  
|1.58|Game Version (number surrounded by NO SPACES)=
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|gr1= Triggers
  
|gr1= Triggers |GROUP1=
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|gr2= Markers
  
|gr2= Markers |GROUP2=
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|gr3= Locations
  
|gr3= Locations |GROUP3=
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|gr4= Positions
  
|gr4= Positions |GROUP4=
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|descr= Checks whether given position or object is inside given area. Use [[inAreaArray]] to check multiple positions/objects within area.
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{{Feature|informative|This command also supports hexagon area which can be created from ellipse when both a and b are negative.
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Hexagon ellipses are also supported by both marker creation and [[drawEllipse]].}}
  
| Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to [[triggerArea]] format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle, c]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and [[drawEllipse]]. <br><br>
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|s1= position [[inArea]] area
Alternatively, use [[inAreaArray]] to check multiple positions/objects within area. |DESCRIPTION=
 
  
| position [[inArea]] trigger |SYNTAX=
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|p1= position: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] (must be [[Position#PositionAGL|PositionAGL]] if area is checked in 3D)
  
|p1= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER1=
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|p2= area: [[Object]], [[String]], [[Location]]
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* [[Object]] - trigger
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* [[String]] - marker name
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* [[Location]] - location
  
|p2= trigger: [[Object]] - existing trigger |PARAMETER2=
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|r1= [[Boolean]]
  
| [[Boolean]] |RETURNVALUE=
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|s2= position [[inArea]] [center, a, b, angle, isRectangle, c]
  
|s2= position [[inArea]] marker |SYNTAX2=
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|p21= position: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] (must be [[Position#PositionAGL|PositionAGL]] if area is checked in 3D)
  
|p21= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER21=
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|p22= center: [[Array]] or [[Object]] - center of the area in format [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]] (must be [[Position#PositionAGL|PositionAGL]] if area is checked in 3D), [[Object]] or [[Group]]
  
|p22= marker: [[String]] - existing marker |PARAMETER22=
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|p23= a: [[Number]] - x axis (x / 2)
  
|r2= [[Boolean]] |RETURNVALUE2=
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|p24= b: [[Number]] - y axis (y / 2)
  
|s3= position [[inArea]] location|SYNTAX3=
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|p25= angle: [[Number]] - rotation angle
  
|p41= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER41=
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|p26= isRectangle: [[Boolean]] - [[true]] if rectangle, [[false]] if ellipse
  
|p42= location: [[Location]] - existing location |PARAMETER42=
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|p27= c: [[Number]] - (Optional, default -1 (unlimited)) z axis (z / 2)
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|p27since= arma3 1.60
  
|r3= [[Boolean]] |RETURNVALUE3=
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|r2= [[Boolean]]
  
|s4= position [[inArea]] [center, a, b, angle, isRectangle, c]|SYNTAX4=
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|x1= <sqf>_playerIsInside = player inArea _myTrigger;</sqf>
  
|p61= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER61=
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|x2= <sqf>_positionIsInside = _myPosition inArea [[100, 100, 0], 20, 30, 45, false];</sqf>
  
|p62= center: [[Array]] or [[Object]] - center of the area in format [[Position3D]], [[Position2D]], [[Object]] or [[Group]] |PARAMETER62=
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|seealso= [[inAreaArray]] [[triggerArea]] [[in]] [[inPolygon]] [[drawEllipse]] [[drawRectangle]] [[createTrigger]] [[createMarker]] [[createLocation]]
 
 
|p63= a: [[Number]] - x axis (x / 2)|PARAMETER63=
 
 
 
|p64= b: [[Number]] - y axis (y / 2) |PARAMETER64=
 
 
 
|p65= angle: [[Number]] - rotation angle  |PARAMETER65=
 
 
 
|p66= isRectangle: [[Boolean]] - [[true]] if rectangle, [[false]] if ellipse|PARAMETER66=
 
 
 
|p67= c (Optional): [[Number]] - z axis (z / 2). Default: -1 (unlimited) ''since Arma 3 v1.59.135137''|PARAMETER67=
 
 
 
|r4= [[Boolean]] |RETURNVALUE4=
 
 
 
 
 
|x1= <code>_playerIsInside = [[player]] [[inArea]] _myTrigger;</code>|Example1=
 
 
 
|x2= <code>_positionIsInside = _myPosition [[inArea]] [<nowiki/>[100, 100, 0], 20, 30, 45, [[false]]];</code>|Example2=
 
 
 
|[[inAreaArray]], [[triggerArea]], [[in]], [[inPolygon]], [[drawEllipse]], [[drawRectangle]], [[createTrigger]], [[createMarker]], [[createLocation]] |SEEALSO=
 
 
}}
 
}}
 
<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
 
</dl>
 
 
<h3 style="display:none">Bottom Section</h3>
 

Latest revision as of 20:41, 20 August 2022

Hover & click on the images for description

Description

Description:
Checks whether given position or object is inside given area. Use inAreaArray to check multiple positions/objects within area.
This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and drawEllipse.
Groups:
TriggersMarkersLocationsPositions

Syntax

Syntax:
position inArea area
Parameters:
position: Object or Array in format Position2D or Position3D (must be PositionAGL if area is checked in 3D)
area: Object, String, Location
Return Value:
Boolean

Alternative Syntax

Syntax:
position inArea [center, a, b, angle, isRectangle, c]
Parameters:
position: Object or Array in format Position2D or Position3D (must be PositionAGL if area is checked in 3D)
center: Array or Object - center of the area in format Position2D, Position3D (must be PositionAGL if area is checked in 3D), Object or Group
a: Number - x axis (x / 2)
b: Number - y axis (y / 2)
angle: Number - rotation angle
isRectangle: Boolean - true if rectangle, false if ellipse
since Arma 3 logo black.png1.60
c: Number - (Optional, default -1 (unlimited)) z axis (z / 2)
Return Value:
Boolean

Examples

Example 1:
_playerIsInside = player inArea _myTrigger;
Example 2:
_positionIsInside = _myPosition inArea [[100, 100, 0], 20, 30, 45, false];

Additional Information

See also:
inAreaArray triggerArea in inPolygon drawEllipse drawRectangle createTrigger createMarker createLocation

Notes

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