inArea: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.58|Game Version (number surrounded by NO SPACES)=
|1.58


|gr1= Triggers |GROUP1=
|gr1= Triggers


|gr2= Markers |GROUP2=
|gr2= Markers


|gr3= Locations |GROUP3=
|gr3= Locations


|gr4= Positions |GROUP4=
|gr4= Positions


| Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to [[triggerArea]] format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle, c]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and [[drawEllipse]]. <br><br>
| Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to [[triggerArea]] format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle, c]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and [[drawEllipse]]. <br><br>
Alternatively, use [[inAreaArray]] to check multiple positions/objects within area. |DESCRIPTION=
Alternatively, use [[inAreaArray]] to check multiple positions/objects within area.


| position [[inArea]] trigger |SYNTAX=
| position [[inArea]] trigger


|p1= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER1=
|p1= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]]


|p2= trigger: [[Object]] - existing trigger |PARAMETER2=
|p2= trigger: [[Object]] - existing trigger


| [[Boolean]] |RETURNVALUE=
| [[Boolean]]


|s2= position [[inArea]] marker |SYNTAX2=
|s2= position [[inArea]] marker


|p21= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER21=
|p21= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER21=
Line 30: Line 30:
|p22= marker: [[String]] - existing marker |PARAMETER22=
|p22= marker: [[String]] - existing marker |PARAMETER22=


|r2= [[Boolean]] |RETURNVALUE2=
|r2= [[Boolean]]


|s3= position [[inArea]] location|SYNTAX3=
|s3= position [[inArea]] location


|p41= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER41=
|p41= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER41=
Line 38: Line 38:
|p42= location: [[Location]] - existing location |PARAMETER42=
|p42= location: [[Location]] - existing location |PARAMETER42=


|r3= [[Boolean]] |RETURNVALUE3=
|r3= [[Boolean]]


|s4= position [[inArea]] [center, a, b, angle, isRectangle, c]|SYNTAX4=
|s4= position [[inArea]] [center, a, b, angle, isRectangle, c]


|p61= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER61=
|p61= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER61=
Line 56: Line 56:
|p67= c (Optional): [[Number]] - z axis (z / 2). Default: -1 (unlimited) ''since Arma 3 v1.59.135137''|PARAMETER67=
|p67= c (Optional): [[Number]] - z axis (z / 2). Default: -1 (unlimited) ''since Arma 3 v1.59.135137''|PARAMETER67=


|r4= [[Boolean]] |RETURNVALUE4=
|r4= [[Boolean]]




|x1= <code>_playerIsInside = [[player]] [[inArea]] _myTrigger;</code>|Example1=
|x1= <code>_playerIsInside = [[player]] [[inArea]] _myTrigger;</code>


|x2= <code>_positionIsInside = _myPosition [[inArea]] [<nowiki/>[100, 100, 0], 20, 30, 45, [[false]]];</code>|Example2=
|x2= <code>_positionIsInside = _myPosition [[inArea]] [<nowiki/>[100, 100, 0], 20, 30, 45, [[false]]];</code>


|[[inAreaArray]], [[triggerArea]], [[in]], [[inPolygon]], [[drawEllipse]], [[drawRectangle]], [[createTrigger]], [[createMarker]], [[createLocation]] |SEEALSO=
|[[inAreaArray]], [[triggerArea]], [[in]], [[inPolygon]], [[drawEllipse]], [[drawRectangle]], [[createTrigger]], [[createMarker]], [[createLocation]]
}}
}}



Revision as of 01:41, 18 January 2021

Hover & click on the images for description

Description

Description:
Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to triggerArea format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle, c]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and drawEllipse.

Alternatively, use inAreaArray to check multiple positions/objects within area.
Groups:
TriggersMarkersLocationsPositions

Syntax 1

Syntax:
position inArea trigger
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
trigger: Object - existing trigger
Return Value:
Boolean

Syntax 2

Syntax:
position inArea marker
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
marker: String - existing marker
Return Value:
Boolean

Syntax 3

Syntax:
position inArea location
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
location: Location - existing location
Return Value:
Boolean

Syntax 4

Syntax:
position inArea [center, a, b, angle, isRectangle, c]
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
center: Array or Object - center of the area in format Position3D, Position2D, Object or Group
a: Number - x axis (x / 2)
b: Number - y axis (y / 2)
angle: Number - rotation angle
isRectangle: Boolean - true if rectangle, false if ellipse
c (Optional): Number - z axis (z / 2). Default: -1 (unlimited) since Arma 3 v1.59.135137
Return Value:
Boolean

Examples

Example 1:
_playerIsInside = player inArea _myTrigger;
Example 2:
_positionIsInside = _myPosition inArea [[100, 100, 0], 20, 30, 45, false];

Additional Information

See also:
inAreaArraytriggerAreaininPolygondrawEllipsedrawRectanglecreateTriggercreateMarkercreateLocation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section