inArea: Difference between revisions

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| arma3 |Game name=
| arma3 |Game name=
|1.58|Game Version (number surrounded by NO SPACES)=
|1.58|Game Version (number surrounded by NO SPACES)=
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| Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to [[triggerArea]] format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle, c]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and [[drawEllipse]].  
| Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to [[triggerArea]] format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle, c]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and [[drawEllipse]]. <br><br>
Alternatively, use [[inAreaArray]] to check multiple positions/objects within area. |DESCRIPTION=
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<br><br>Alternatively, use [[inAreaArray]] to check multiple positions/objects within area. |DESCRIPTION=
| position [[inArea]] trigger |SYNTAX=
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| position '''inArea''' trigger|SYNTAX=
|p1= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER1=
|p1= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER1=
|p2= trigger: [[Object]] - existing trigger |PARAMETER2=
|p2= trigger: [[Object]] - existing trigger |PARAMETER2=


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|s2= position '''inArea''' marker|SYNTAX2=
|s2= position [[inArea]] marker |SYNTAX2=


|p21= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER21=
|p21= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER21=
|p22= marker: [[String]] - existing marker |PARAMETER2=


|r2= [[Boolean]] |RETURNVALUE2=____________________________________________________________________________________________
|p22= marker: [[String]] - existing marker |PARAMETER22=


|s3= position '''inArea''' location|SYNTAX=
|r2= [[Boolean]] |RETURNVALUE2=
|p41= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER1=
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|p42= location: [[Location]] - existing location |PARAMETER2=


|r3= [[Boolean]] |RETURNVALUE=
|s3= position [[inArea]] location|SYNTAX3=
 
|p41= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER41=
 
|p42= location: [[Location]] - existing location |PARAMETER42=
 
|r3= [[Boolean]] |RETURNVALUE3=
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|s4= position '''inArea''' [center, a, b, angle, isRectangle, c]|SYNTAX=
|s4= position [[inArea]] [center, a, b, angle, isRectangle, c]|SYNTAX4=
|p61= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER1=
 
|p62= [center, a, b, angle, isRectangle, c]: [[Array]]|PARAMETER2=
|p61= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER61=
|p63= center: [[Array]] or [[Object]] - center of the area in format [[Position3D]], [[Position2D]], [[Object]] or [[Group]] |PARAMETER2=
 
|p64= a: [[Number]] - x axis (x / 2)|PARAMETER2=
|p62= center: [[Array]] or [[Object]] - center of the area in format [[Position3D]], [[Position2D]], [[Object]] or [[Group]] |PARAMETER62=
|p65= b: [[Number]] - y axis (y / 2) |PARAMETER2=
 
|p66= angle: [[Number]] - rotation angle  |PARAMETER2=
|p63= a: [[Number]] - x axis (x / 2)|PARAMETER63=
|p67= isRectangle: [[Boolean]] - [[true]] if rectangle, [[false]] if ellipse|PARAMETER2=
 
|p68= c (Optional): [[Number]] - z axis (z / 2). Default: -1 (unlimited) ''since Arma 3 v1.59.135137''|PARAMETER2=
|p64= b: [[Number]] - y axis (y / 2) |PARAMETER64=
|r4= [[Boolean]] |RETURNVALUE=
 
|p65= angle: [[Number]] - rotation angle  |PARAMETER65=
 
|p66= isRectangle: [[Boolean]] - [[true]] if rectangle, [[false]] if ellipse|PARAMETER66=
 
|p67= c (Optional): [[Number]] - z axis (z / 2). Default: -1 (unlimited) ''since Arma 3 v1.59.135137''|PARAMETER67=
 
|r4= [[Boolean]] |RETURNVALUE4=
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|x1= <code>_playerIsInside = [[player]] [[inArea]] _myTrigger;</code>|Example1=
|x1= <code>_playerIsInside = [[player]] [[inArea]] _myTrigger;</code>|Example1=
|x2= <code>_positionIsInside = _myPosition [[inArea]] [<nowiki/>[100, 100, 0], 20, 30, 45, [[false]] ];</code>|=
|[[inAreaArray]], [[triggerArea]], [[in]], [[inPolygon]], [[drawEllipse]], [[drawRectangle]], [[createTrigger]], [[createMarker]], [[createLocation]]  |SEEALSO=


|x2= <code>_positionIsInside = _myPosition [[inArea]] [<nowiki/>[100, 100, 0], 20, 30, 45, [[false]]];</code>|Example2=
|[[inAreaArray]], [[triggerArea]], [[in]], [[inPolygon]], [[drawEllipse]], [[drawRectangle]], [[createTrigger]], [[createMarker]], [[createLocation]] |SEEALSO=
}}
}}


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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 11:56, 24 August 2020

Hover & click on the images for description

Description

Description:
Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to triggerArea format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle, c]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and drawEllipse.

Alternatively, use inAreaArray to check multiple positions/objects within area.
Groups:
Uncategorised

Syntax 1

Syntax:
position inArea trigger
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
trigger: Object - existing trigger
Return Value:
Boolean

Syntax 2

Syntax:
position inArea marker
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
marker: String - existing marker
Return Value:
Boolean

Syntax 3

Syntax:
position inArea location
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
location: Location - existing location
Return Value:
Boolean

Syntax 4

Syntax:
position inArea [center, a, b, angle, isRectangle, c]
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
center: Array or Object - center of the area in format Position3D, Position2D, Object or Group
a: Number - x axis (x / 2)
b: Number - y axis (y / 2)
angle: Number - rotation angle
isRectangle: Boolean - true if rectangle, false if ellipse
c (Optional): Number - z axis (z / 2). Default: -1 (unlimited) since Arma 3 v1.59.135137
Return Value:
Boolean

Examples

Example 1:
_playerIsInside = player inArea _myTrigger;
Example 2:
_positionIsInside = _myPosition inArea [[100, 100, 0], 20, 30, 45, false];

Additional Information

See also:
inAreaArraytriggerAreaininPolygondrawEllipsedrawRectanglecreateTriggercreateMarkercreateLocation

Notes

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Notes

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