inArea

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Introduced with Arma 3 Development Branch version 1.571.57
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Description

Description:
Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to triggerArea format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and drawEllipse

Syntax

Syntax:
position inArea trigger
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
trigger: Object - existing trigger
Return Value:
Boolean

Alternative Syntax

Syntax:
position inArea marker
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
marker: String - existing marker
Return Value:
Boolean

Alternative Syntax 2

Syntax:
position inArea location
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
location: Location - existing location
Return Value:
Boolean

Alternative Syntax 3

Syntax:
position inArea [center, a, b, angle, isRectangle]
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
[center, a, b, angle, isRectangle]: Array
center: Array or Object - center of the area in format Position3D, Position2D, Object or Group
a: Number - horisontal axis (width / 2)
b: Number - vertical axis (height / 2)
angle: Number - rotation angle
isRectangle: Boolean - true if rectangle, false if ellipse
Return Value:
Boolean

Examples

Example 1:
_playerIsInside = player inArea _myTrigger;
Example 2:
_positionIsInside = _myPosition inArea [[100, 100, 0], 20, 30, 45, false];

Additional Information

See also:
ininPolygondrawEllipsedrawRectanglecreateTriggercreateMarkercreateLocation

Notes

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Notes

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