inAreaArray: Difference between revisions

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<code>[[vehicles]] [[inAreaArray]] "mymarker" [[select]] {_x [[isKindOf]] "StaticWeapon"}</code>
<code>[[vehicles]] [[inAreaArray]] "mymarker" [[select]] {_x [[isKindOf]] "StaticWeapon"}</code>
Will return only the statics inside the given marker
Will return only the statics inside the given marker
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<dd class="notedate">Posted on July 23, 2017 - 20:22 (UTC)</dd>
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt>
<dd class="note">
In alternative syntax 3 and example 4, the number supplied is radius, not cirumference.
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Revision as of 22:22, 23 July 2017

Hover & click on the images for description

Description

Description:
Filters given list of Objects and/or Positions in relation to the given area, defined by a trigger, marker, location or array. Returns array of Objects and/or Positions from the list that are inside the area
Multiplayer:
-
Groups:
Uncategorised

Syntax 1

Syntax:
positions inAreaArray trigger
Parameters:
positions: Array - Objects and/or Positions to check
trigger: Object - trigger with given area
Return Value:
Array: Objects and/or Positions inside the trigger area

Syntax 2

Syntax:
positions inAreaArray marker
Parameters:
positions: Array - Objects and/or Positions to check
marker: String - marker with given area
Return Value:
Array: Objects and/or Positions inside the marker area

Syntax 3

Syntax:
positions inAreaArray location
Parameters:
positions: Array - Objects and/or Positions to check
location: Location - location with given area
Return Value:
Array: Objects and/or Positions inside the location area

Syntax 4

Syntax:
positions inAreaArray [center, a, b, angle, isRectangle, c]
Parameters:
positions: Array - Objects and/or Positions to check
[center, a, b, angle, isRectangle, c]: Array
center: Array - center of the area in format Position3D, Position2D
a: Number - x axis (x / 2)
b: Number - y axis (y / 2)
angle (Optional): Number - rotation angle. Default: 0
isRectangle (Optional): Boolean - true if rectangle, false if ellipse. Default: false
c (Optional): Number - z axis (z / 2). Default: -1 (unlimited)
Return Value:
Array: Objects and/or Positions inside the area

Examples

Example 1:
vehicles inAreaArray trigger_1;
Example 2:
allUnits inAreaArray marker_1;
Example 3:
allPlayers inAreaArray location_1;
Example 4:
allDead inAreaArray [[100, 100, 0], 20, 30, 45, false, 10];

Additional Information

See also:
inAreatriggerArea

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Posted on June 11, 2017 - 21:33 (UTC)
Tankbuster
The array you send the command can be filtered. For example: vehicles inAreaArray "mymarker" select {_x isKindOf "StaticWeapon"} Will return only the statics inside the given marker
Posted on July 23, 2017 - 20:22 (UTC)
Tankbuster
In alternative syntax 3 and example 4, the number supplied is radius, not cirumference.