inAreaArray: Difference between revisions

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m (template:command argument fix)
m (Text replacement - " <nowiki>[</nowiki>" to " [<nowiki/>")
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{{Command|=
{{Command|Comments=
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| arma3 |= Game
| arma3 |Game=


|1.66|Game Version= (number surrounded by NO SPACES)
|1.66|Game Version= (number surrounded by NO SPACES)
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|eff=  |Multiplayer Effects= ("local" or "global")
|eff=  |Multiplayer Effects= ("local" or "global")


|exec=  |= Multiplayer Execution ("server" or empty)
|serverExec=  |= Multiplayer Execution ("server" or empty)
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| [[Array]]: [[Object]]s and/or [[Position]]s inside the trigger area|RETURNVALUE=
| [[Array]]: [[Object]]s and/or [[Position]]s inside the trigger area|RETURNVALUE=


|s2=positions '''inAreaArray''' marker |SYNTAX=
|s2=positions '''inAreaArray''' marker |SYNTAX2=


|p21= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check|PARAMETER1=
|p21= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check|PARAMETER21=


|p22= marker: [[String]] - marker with given area |PARAMETER2=
|p22= marker: [[String]] - marker with given area |PARAMETER2=
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|r2= [[Array]]: [[Object]]s and/or [[Position]]s inside the marker area|RETURNVALUE=
|r2= [[Array]]: [[Object]]s and/or [[Position]]s inside the marker area|RETURNVALUE=


|s3=positions '''inAreaArray''' location |SYNTAX=
|s3=positions '''inAreaArray''' location |SYNTAX3=


|p41= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check|PARAMETER1=
|p41= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check|PARAMETER1=
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|x2= <code>[[allUnits]] [[inAreaArray]] marker_1;</code> |EXAMPLE2=
|x2= <code>[[allUnits]] [[inAreaArray]] marker_1;</code> |EXAMPLE2=
|x3= <code>[[allPlayers]] [[inAreaArray]] location_1;</code> |EXAMPLE3=
|x3= <code>[[allPlayers]] [[inAreaArray]] location_1;</code> |EXAMPLE3=
|x4= <code>[[allDead]] [[inAreaArray]] <nowiki>[</nowiki>[100, 100, 0], 20, 30, 45, [[false]], 10];</code>|=
|x4= <code>[[allDead]] [[inAreaArray]] [<nowiki/>[100, 100, 0], 20, 30, 45, [[false]], 10];</code>|=
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Revision as of 12:56, 19 March 2020

Hover & click on the images for description

Description

Description:
Filters given list of Objects and/or Positions in relation to the given area, defined by a trigger, marker, location or array. Returns array of Objects and/or Positions from the list that are inside the area
Multiplayer:
-
Groups:
Uncategorised

Syntax 1

Syntax:
positions inAreaArray trigger
Parameters:
positions: Array - Objects and/or Positions to check
trigger: Object - trigger with given area
Return Value:
Array: Objects and/or Positions inside the trigger area

Syntax 2

Syntax:
positions inAreaArray marker
Parameters:
positions: Array - Objects and/or Positions to check
marker: String - marker with given area
Return Value:
Array: Objects and/or Positions inside the marker area

Syntax 3

Syntax:
positions inAreaArray location
Parameters:
positions: Array - Objects and/or Positions to check
location: Location - location with given area
Return Value:
Array: Objects and/or Positions inside the location area

Syntax 4

Syntax:
positions inAreaArray [center, a, b, angle, isRectangle, c]
Parameters:
positions: Array - Objects and/or Positions to check
[center, a, b, angle, isRectangle, c]: Array
center: Array - center of the area in format Position3D, Position2D
a: Number - x axis (x / 2)
b: Number - y axis (y / 2)
angle (Optional): Number - rotation angle. Default: 0
isRectangle (Optional): Boolean - true if rectangle, false if ellipse. Default: false
c (Optional): Number - z axis (z / 2). Default: -1 (unlimited)
Return Value:
Array: Objects and/or Positions inside the area

Examples

Example 1:
vehicles inAreaArray trigger_1;
Example 2:
allUnits inAreaArray marker_1;
Example 3:
allPlayers inAreaArray location_1;
Example 4:
allDead inAreaArray [[100, 100, 0], 20, 30, 45, false, 10];

Additional Information

See also:
inAreatriggerArea

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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Posted on June 11, 2017 - 21:33 (UTC)
Tankbuster
The array you send the command can be filtered. For example: vehicles inAreaArray "mymarker" select {_x isKindOf "StaticWeapon"} Will return only the statics inside the given marker