Difference between revisions of "inRangeOfArtillery"

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m (template:command argument fix)
(7 intermediate revisions by 5 users not shown)
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| arma3 |= Game name
 
| arma3 |= Game name
 
 
|0.50|= Game version
 
|0.50|= Game version
 +
|arg= global|Multiplayer Arguments=
 
____________________________________________________________________________________________
 
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| Returns true if all given units are able to fire at given position with given magazineType.  |= Description
+
| Returns true if all given units are able to fire at given position with given magazineType.  |DESCRIPTION=
 
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____________________________________________________________________________________________
  
| pos '''inRangeOfArtillery''' <nowiki>[[</nowiki>unit], magazineType] |= Syntax
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| pos '''inRangeOfArtillery''' <nowiki>[[</nowiki>unit], magazineType] |SYNTAX=
  
|p1= pos: [[Position]]  |= PARAMETER1
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|p1= pos: [[Position]]  |PARAMETER1=  
  
|p2= <nowiki>[[</nowiki>unit], magazineType]: [[Array]]  |= PARAMETER2
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|p2= <nowiki>[[</nowiki>unit], magazineType]: [[Array]]  |PARAMETER2=
  
|p3= [unit]: [[Array]] - Array of units.  |= PARAMETER3
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|p3= [unit]: [[Array]] - Array of units.  |PARAMETER3=  
  
|p4= unit: [[Object]]  |= PARAMETER4
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|p4= unit: [[Object]]  |PARAMETER4=  
  
|p5= magazineType: [[String]]  |= PARAMETER5
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|p5= magazineType '''(Case Sensitive)''': [[String]]  |PARAMETER5=  
  
| [[Boolean]] |= RETURNVALUE
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| [[Boolean]] |RETURNVALUE=  
  
  
|x1= <code>
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|x1= <code>_isInRange = getMarkerPos "myTarget" inRangeOfArtillery <nowiki>[[</nowiki>myArty<nowiki>]</nowiki>, "32Rnd_155mm_Mo_shells"<nowiki>]</nowiki>
</code>|= EXAMPLE1
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</code>|EXAMPLE1=  
  
 
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| |= SEEALSO
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| [[getArtilleryAmmo]], [[commandArtilleryFire]], [[doArtilleryFire]], [[enableEngineArtillery]], [[getArtilleryComputerSettings]], [[shownArtilleryComputer]], [[getArtilleryETA]] |SEEALSO=  
  
|  |= MPBEHAVIOUR
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|  |MPBEHAVIOUR=  
 
____________________________________________________________________________________________
 
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}}
 
}}
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 +
 +
<!-- CONTINUE Notes -->
 +
<dl class="command_description">
 +
<dd class="notedate">Posted on July 10, 2015 - 19:46 (UTC)</dd>
 +
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
 +
<dd class="note">
 +
Using an empty artillery vehicle will return false.
 +
</dd>
 +
</dl>
 +
<!-- DISCONTINUE Notes -->

Revision as of 12:09, 5 August 2019

Introduced with Arma 3 version 0.50
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
0.50

Description

Description:
Returns true if all given units are able to fire at given position with given magazineType.

Syntax

Syntax:
pos inRangeOfArtillery [[unit], magazineType]
Parameters:
pos: Position
[[unit], magazineType]: Array
[unit]: Array - Array of units.
unit: Object
magazineType (Case Sensitive): String
Return Value:
Boolean

Examples

Example 1:
_isInRange = getMarkerPos "myTarget" inRangeOfArtillery [[myArty], "32Rnd_155mm_Mo_shells"]

Additional Information

Multiplayer:
-
See also:
getArtilleryAmmocommandArtilleryFiredoArtilleryFireenableEngineArtillerygetArtilleryComputerSettingsshownArtilleryComputergetArtilleryETA

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

Posted on July 10, 2015 - 19:46 (UTC)
Waffle SS.
Using an empty artillery vehicle will return false.