inRangeOfArtillery: Difference between revisions

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m (template:command argument fix)
m (Text replacement - "|= Game name" to "|Game name=")
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| arma3 |= Game name
| arma3 |Game name=
|0.50|= Game version
|0.50|= Game version
|arg= global|Multiplayer Arguments=
|arg= global|Multiplayer Arguments=

Revision as of 22:07, 31 August 2019

Hover & click on the images for description

Description

Description:
Returns true if all given units are able to fire at given position with given magazineType.
Groups:
Uncategorised

Syntax

Syntax:
pos inRangeOfArtillery [[unit], magazineType]
Parameters:
pos: Position
[[unit], magazineType]: Array
[unit]: Array - Array of units.
unit: Object
magazineType (Case Sensitive): String
Return Value:
Boolean

Examples

Example 1:
_isInRange = getMarkerPos "myTarget" inRangeOfArtillery [[myArty], "32Rnd_155mm_Mo_shells"]

Additional Information

See also:
getArtilleryAmmocommandArtilleryFiredoArtilleryFireenableEngineArtillerygetArtilleryComputerSettingsshownArtilleryComputergetArtilleryETA

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on July 10, 2015 - 19:46 (UTC)
Waffle SS.
Using an empty artillery vehicle will return false.