Difference between revisions of "inflame"

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| Control fireplace burning. Set inflame to [[true]] (on) or [[false]] (off). |= Description
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| Control fireplace burning. Set inflame to [[true]] (on) or [[false]] (off). |DESCRIPTION=
 
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| fireplace '''inflame''' burn |= Syntax
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| fireplace '''inflame''' burn |SYNTAX=
  
|p1= fireplace: [[Object]] |= Parameter 1
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|p1= fireplace: [[Object]] |PARAMETER1=
  
|p2= burn: [[Boolean]] |= Parameter 2
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|p2= burn: [[Boolean]] |PARAMETER2=
  
| [[Nothing]] |= Return value
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| [[Nothing]] |RETURNVALUE=
 
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|x1= <code>_fireplaceOne inflame [[true]]</code> |= Example 1
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|x1= <code>_fireplaceOne [[inflame]] [[true]];</code> |EXAMPLE1=
 
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| [[inflamed]] |= See also
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| [[inflamed]] |SEEALSO=
  
 
}}
 
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Revision as of 15:41, 7 April 2019

Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Control fireplace burning. Set inflame to true (on) or false (off).

Syntax

Syntax:
fireplace inflame burn
Parameters:
fireplace: Object
burn: Boolean
Return Value:
Nothing

Examples

Example 1:
_fireplaceOne inflame true;

Additional Information

Multiplayer:
-
See also:
inflamed

Notes

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Add New Note | How To

Notes


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