Difference between revisions of "inflame"

From Bohemia Interactive Community
Jump to navigation Jump to search
(add. classification)
m (VBS2 scripting category removal)
Line 45: Line 45:
 
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]
 

Revision as of 06:13, 19 July 2011

Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Control fireplace burning. Set inflame to true (on) or false (off).

Syntax

Syntax:
fireplace inflame burn
Parameters:
fireplace: Object
burn: Boolean
Return Value:
Nothing

Examples

Example 1:
_fireplaceOne inflame true

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes


Bottom Section