inputAction/actions

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Revision as of 20:54, 14 December 2018 by R3vo (talk | contribs) (added category)
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Ancillary sub-page of inputAction, listing input actions available in Arma 3.

Common

  • gear - Inventory
  • showMap - Map
  • hideMap - Hide Map
  • diary - Diary
  • tasks - Task Overview
  • MiniMap - GPS
  • MiniMapToggle - GPS (Toggle)
  • uavView - AV Camera
  • uavViewToggle - AV Camera (Toggle)
  • pilotCamera - Targeting Camera
  • openDlcScreen - Open DLC Screen
  • compass - Compass
  • compassToggle - Compass (Toggle)
  • watch - Watch
  • watchToggle - Watch (Toggle)
  • ListLeftVehicleDisplay - Left Panel next
  • ListRightVehicleDisplay - Right Panel next
  • ListPrevLeftVehicleDisplay - Left Panel previous
  • ListPrevRightVehicleDisplay - Right Panel previous
  • CloseLeftVehicleDisplay - Close Left Panel
  • CloseRightVehicleDisplay - Close Right Panel
  • NextModeLeftVehicleDisplay - Left Panel mode
  • NextModeRightVehicleDisplay - Right Panel mode
  • nightVision - Night vision
  • binocular - Binoculars
  • headlights - Headlights on/off
  • prevAction - Previous
  • nextAction - Next
  • Action - Use default action
  • ActionContext - Use selected action
  • ActionInMap - Use Command Action (Map)
  • navigateMenu - Navigate Menu
  • closeContext - Close Context Menu
  • LiteUnitInfoToggle
  • help - Last help
  • engineToggle - Engine on/off
  • vehicleTurbo - Vehicle Turbo
  • GetOut - Get out
  • Eject - Eject
  • swapGunner - Swap gunner
  • teamSwitch - Team switch
  • teamSwitchPrev - Team switch to previous
  • teamSwitchNext - Team switch to next
  • timeDec - Time deceleration
  • timeInc - Time acceleration
  • copyVersion - Copy Version to Clipboard
  • ingamePause - Pause

Weapons

  • defaultAction - Fire
  • fire - Command Fire
  • reloadMagazine - Reload
  • SwitchPrimary - Switch to Primary Weapon
  • SwitchHandgun - Switch to Handgun
  • SwitchSecondary - Switch to Secondary Weapon
  • SwitchWeaponGrp1 - Switch to Weapons Group 1
  • SwitchWeaponGrp2 - Switch to Weapons Group 2
  • SwitchWeaponGrp3 - Switch to Weapons Group 3
  • SwitchWeaponGrp4 - Switch to Weapons Group 4
  • nextWeapon - Next weapon
  • prevWeapon - Previous weapon
  • switchWeapon - Switch gun / launcher
  • handgun - Switch gun / handgun
  • optics - Optics
  • opticsTemp - Optics Temporary
  • opticsMode - Optics Mode
  • holdBreath - Hold Breath
  • deployWeaponAuto - Deploy Weapon
  • tempRaiseWeapon - Raise weapon
  • toggleRaiseWeapon - Toggle raise weapon
  • throw - Throw
  • cycleThrownItems - Cycle Throw Items
  • zeroingUp - Zeroing Up
  • zeroingDown - Zeroing Down
  • gunElevUp - Gun Elevation Up
  • gunElevDown - Gun Elevation Down
  • gunElevSlow - Slow Gun Elevation
  • gunElevAuto - Lase Range
  • ActiveSensorsToggle - Radar on/off
  • lockTarget - Lock target
  • lockTargetToggle
  • revealTarget - Reveal target
  • lockTargets - Next target
  • lockEmptyTargets - Next Empty Target
  • vehLockTargets - Next target (in vehicle)
  • vehLockEmptyTargets - Next empty target (veh.)
  • vehLockTurretView - Stabilize Turret
  • switchGunnerWeapon - Change gunner weapon
  • heliManualFire - Toggle manual fire
  • launchCM - Countermeasure
  • nextCM - Countermeasure mode

View

  • AimUp - Aim Up
  • AimDown - Aim Down
  • AimLeft - Aim Left
  • AimRight - Aim Right
  • AimHeadUp - Look Up
  • AimHeadDown - Look down
  • AimHeadLeft - Look left
  • AimHeadRight - Look right
  • personView - Toggle view
  • tacticalView - Tactical view
  • zoomTemp - Zoom temporary
  • lookAround - Look
  • commandWatch - Command watch
  • lookAroundToggle - Freelook
  • lookLeftUp - Look left up
  • lookUp - Look Up
  • lookRightUp - Look right up
  • lookLeft - Look left
  • lookCenter - Center look
  • lookRight - Look right
  • lookLeftDown - Look left down
  • lookDown - Look down
  • lookRightDown - Look right down
  • zoomIn - Zoom in
  • zoomInToggle - Zoom in (Toggle)
  • zoomOut - Zoom out
  • zoomOutToggle - Zoom out (Toggle)
  • lookShiftUp - Move Head Up
  • lookShiftDown - Move Head Down
  • lookShiftForward - Move Head Forward
  • lookShiftLeft - Move Head Left
  • lookShiftCenter - Center Head Move
  • lookShiftRight - Move Head Right
  • lookShiftBack - Move Head Back
  • lookRollLeft - Head Roll Left
  • lookRollRight - Head Roll Right
  • lookLeftCont - Look left (Analog)
  • lookRightCont - Look right (Analog)
  • lookDownCont - Look down (Analog)
  • lookUpCont - Look Up (Analog)
  • zoomContIn - Zoom in (continuous)
  • zoomContOut - Zoom out (continuous)
  • lookShiftLeftCont - Head left (anlg.)
  • lookShiftRightCont - Head right (anlg.)
  • lookShiftUpCont - Head up (anlg.)
  • lookShiftDownCont - Head down (anlg.)
  • lookShiftForwardCont - Head forward (anlg.)
  • lookShiftBackCont - Head back (anlg.)
  • lookRollLeftCont - Head Roll Left (anlg.)
  • lookRollRightCont - Head Roll Right (anlg.)
  • turretElevationUp - Raise turret
  • turretElevationDown - Lower turret

Command

  • selectAll - Select all units
  • switchCommand - Switch command menu
  • SelectGroupUnit1 - Select Unit 1
  • SelectGroupUnit2 - Select Unit 2
  • SelectGroupUnit3 - Select Unit 3
  • SelectGroupUnit4 - Select Unit 4
  • SelectGroupUnit5 - Select Unit 5
  • SelectGroupUnit6 - Select Unit 6
  • SelectGroupUnit7 - Select Unit 7
  • SelectGroupUnit8 - Select Unit 8
  • SelectGroupUnit9 - Select Unit 9
  • SelectGroupUnit0 - Select Unit 10
  • GroupPagePrev - Previous Unit Page
  • GroupPageNext - Next Unit Page
  • SetTeamRed - Set Team Red
  • SetTeamGreen - Set Team Green
  • SetTeamBlue - Set Team Blue
  • SetTeamYellow - Set Team Yellow
  • SetTeamWhite - Set Team White
  • SelectTeamRed - Select Team Red
  • SelectTeamGreen - Select Team Green
  • SelectTeamBlue - Select Team Blue
  • SelectTeamYellow - Select Team Yellow
  • SelectTeamWhite - Select Team White
  • CommandingMenu1 - Open Menu (Move)
  • CommandingMenu2 - Open Menu (Target)
  • CommandingMenu3 - Open Menu (Engage)
  • CommandingMenu4 - Open Menu (Mount)
  • CommandingMenu5 - Open Menu (Status)
  • CommandingMenu6 - Open Menu (Action)
  • CommandingMenu7 - Open Menu (Combat Mode)
  • CommandingMenu8 - Open Menu (Formation)
  • CommandingMenu9 - Open Menu (Team)
  • CommandingMenu0 - Open Menu (Reply)
  • CommandingMenuSelect1 - Select Menu 1
  • CommandingMenuSelect2 - Select Menu 2
  • CommandingMenuSelect3 - Select Menu 3
  • CommandingMenuSelect4 - Select Menu 4
  • CommandingMenuSelect5 - Select Menu 5
  • CommandingMenuSelect6 - Select Menu 6
  • CommandingMenuSelect7 - Select Menu 7
  • CommandingMenuSelect8 - Select Menu 8
  • CommandingMenuSelect9 - Select Menu 9
  • CommandingMenuSelect0 - Select Menu 10
  • commandWatch - Command watch
  • commandLeft - Command left
  • commandRight - Command right
  • commandForward - Command forward
  • commandBack - Command back
  • commandFast - Command fast
  • commandSlow - Command slow

Multiplayer

  • networkStats - Multiplayer statistics
  • networkPlayers - List of players
  • prevChannel - Previous channel
  • nextChannel - Next channel
  • chat - Chat
  • pushToTalk - Push to Talk
  • voiceOverNet - Voice Over Net
  • PushToTalkAll - Talk on Global channel
  • PushToTalkSide - Talk on Side channel
  • PushToTalkCommand - Talk on Command channel
  • PushToTalkGroup - Talk on Group channel
  • PushToTalkVehicle - Talk on Vehicle channel
  • PushToTalkDirect - Talk on Direct channel
  • TacticalPing - Tactical Ping

Infantry Movement

  • MoveForward - Move forward
  • MoveBack - Move back
  • TurnLeft - Strafe left
  • TurnRight - Strafe right
  • MoveFastForward - Fast forward
  • MoveSlowForward - Slow forward
  • turbo - Sprint
  • TurboToggle - Sprint (Toggle)
  • MoveLeft - Turn left
  • MoveRight - Turn right
  • TactTemp - Combat Pace
  • TactToggle - Combat Pace Toggle
  • TactShort - Combat Pace 3 sec.
  • WalkRunTemp - Walk or run temporary
  • WalkRunToggle - Walk or run toggle
  • AdjustUp - Adjust Stance Up
  • AdjustDown - Adjust Stance Down
  • AdjustLeft - Adjust Stance Left
  • AdjustRight - Adjust Stance Right
  • Stand - Stand up (Toggle)
  • Crouch - Crouch (Toggle)
  • Prone - Prone (Toggle)
  • MoveUp - Crouch / Stand Up
  • MoveDown - Go prone / Stand Up
  • SwimUp - Swim Up
  • SwimDown - Swim Down
  • EvasiveLeft - Evasive left
  • EvasiveRight - Evasive right
  • LeanLeft - Lean left
  • LeanLeftToggle - Lean left toggle
  • LeanRight - Lean right
  • LeanRightToggle - Lean right toggle
  • GetOver - Step over
  • Salute - Salute
  • SitDown - Sit down

Vehicle Movement

  • CarForward - Car forward
  • CarBack - Car back
  • CarLeft - Car left
  • CarRight - Car right
  • CarLinearLeft - Car Left (Analog)
  • CarLinearRight - Car Right (Analog)
  • CarFastForward - Car fast forward
  • CarSlowForward - Car slow forward
  • CarHandBrake - Hand Brake
  • CarWheelLeft - Car more left
  • CarWheelRight - Car more right
  • CarAimUp - Aim Up
  • CarAimDown - Aim Down
  • CarAimLeft - Aim Left
  • CarAimRight - Aim Right
  • TurnIn - Turn in
  • TurnOut - Turn out

Helicopter Movement

  • HeliCyclicForward - Cyclic forward
  • HeliCyclicBack - Cyclic backward
  • HeliCyclicLeft - Cyclic left
  • HeliCyclicRight - Cyclic right
  • HeliCollectiveRaise - Collective raise
  • HeliCollectiveLower - Collective lower
  • HeliRudderLeft - Left pedal
  • HeliRudderRight - Right pedal
  • HeliLeft - Left turn
  • HeliRight - Right turn
  • AutoHover - Auto-hover on
  • AutoHoverCancel - Auto-hover off
  • LandGear - Gear down
  • LandGearUp - Gear up
  • HeliCollectiveRaiseCont - Collective raise (analogue)
  • HeliCollectiveLowerCont - Collective lower (analogue)
  • HeliWheelsBrake - Wheel brake hold / release
  • HelicopterTrimOn - Manual trim set
  • HelicopterTrimOff - Manual trim release
  • HeliTrimLeft - Manual trim (left)
  • HeliTrimRight - Manual trim (right)
  • HeliTrimForward - Manual trim (forward)
  • HeliTrimBackward - Manual trim (backward)
  • HeliTrimRudderLeft - Manual trim (pedals left)
  • HeliTrimRudderRight - Manual trim (pedals right)
  • HeliRopeAction - Rope interaction
  • HeliSlingLoadManager - Sling Load Assistant

Plane Movement

  • HeliForward - Nose down
  • HeliBack - Nose up
  • AirBankLeft - Bank left
  • AirBankRight - Bank right
  • HeliFastForward - Fast forward
  • HeliUp - Increase thrust
  • HeliDown - Decrease thrust
  • HeliThrottlePos - Thrust (Analogue)
  • AirPlaneBrake - Speedbrake
  • HeliRudderLeft - Left pedal
  • HeliRudderRight - Right pedal
  • HeliLeft - Left turn
  • HeliRight - Right turn
  • vtolVectoring - Auto-vectoring on
  • vtolVectoringCancel - Auto-vectoring off
  • LandGear - Gear down
  • LandGearUp - Gear up
  • FlapsDown - Flaps down
  • FlapsUp - Flaps up
  • HeliThrottleNeg - Brake (Analogue)

Submarine Movement

  • submarineUp - Surface
  • submarineDown - Dive
  • submarineLeft - Turn Left
  • submarineRight - Turn Right
  • submarineForward - Move Forward
  • submarineBack - Move Backward
  • submarineCyclicForward - Nose Up
  • submarineCyclicBack - Nose Down

Development

  • BuldSwitchCamera - Buldozer switch camera
  • BuldFreeLook - Buldozer free look
  • BuldSelect - Buldozer select
  • BuldResetCamera - Buldozer reset camera
  • BuldMagnetizePoints - Buldozer magnetize points
  • BuldMagnetizePlanes - Buldozer magnetize planes
  • BuldMagnetizeYFixed - Buldozer magnetize fixed Y
  • BuldTerrainRaise1m - Buldozer raise terrain 1 m
  • BuldTerrainRaise10cm - Buldozer raise terrain 10 cm
  • BuldTerrainLower1m - Buldozer lower terrain 1 m
  • BuldTerrainLower10cm - Buldozer lower terrain 10 cm
  • BuldTerrainRaise5m - Buldozer raise terrain 5 m
  • BuldTerrainRaise50cm - Buldozer raise terrain 50 cm
  • BuldTerrainLower5m - Buldozer lower terrain 5 m
  • BuldTerrainLower50cm - Buldozer lower terrain 50 cm
  • BuldTerrainShowNode - Buldozer show terrain node
  • BuldSelectionType - Buldozer selection type
  • BuldLeft - Buldozer left
  • BuldRight - Buldozer right
  • BuldForward - Buldozer forward
  • BuldBack - Buldozer back
  • BuldMoveLeft - Buldozer move left
  • BuldMoveRight - Buldozer move right
  • BuldMoveForward - Buldozer move forward
  • BuldMoveBack - Buldozer move back
  • BuldTurbo - Buldozer turbo
  • BuldUp - Buldozer up
  • BuldDown - Buldozer down
  • BuldLookLeft - Buldozer look left
  • BuldLookRight - Buldozer look right
  • BuldLookUp - Buldozer look up
  • BuldLookDown - Buldozer look down
  • BuldZoomIn - Buldozer zoom in
  • BuldZoomOut - Buldozer zoom out
  • BuldTextureInfo - Buldozer show texture info
  • BuldBrushRatio - Brush ratio
  • BuldBrushStrength - Brush Strength
  • BuldBrushSmooth - Brush Smooth
  • BuldBrushRandomize - Randomize
  • BuldBrushSetHeight - Set height brush
  • BuldBrushOuter - Brush Outer
  • BuldUndo - Undo
  • BuldRedo - Redo
  • BuldCreateObj - Create Object
  • BuldDuplicateSel - Duplicate Selection
  • BuldRemoveSel - Remove Selection
  • BuldRotateSelX - Rotate X
  • BuldRotateSelZ - Rotate Y
  • BuldScaleSel - Scale
  • BuldElevateSel - Elevate
  • BuldKeepAbsoluteElevationSel - Lock Object Elevation
  • BuldClearAllElevationLocks - Unlock Object Elevation
  • SeagullUp - Seagull up
  • SeagullDown - Seagull down
  • SeagullForward - Seagull forward
  • SeagullBack - Seagull back
  • SeagullFastForward - Seagull fast forward
  • cheat1
  • cheat2

Custom controls

  • User1 - Use Action 1
  • User2 - Use Action 2
  • User3 - Use Action 3
  • User4 - Use Action 4
  • User5 - Use Action 5
  • User6 - Use Action 6
  • User7 - Use Action 7
  • User8 - Use Action 8
  • User9 - Use Action 9
  • User10 - Use Action 10
  • User11 - Use Action 11
  • User12 - Use Action 12
  • User13 - Use Action 13
  • User14 - Use Action 14
  • User15 - Use Action 15
  • User16 - Use Action 16
  • User17 - Use Action 17
  • User18 - Use Action 18
  • User19 - Use Action 19
  • User20 - Use Action 20

Zeus

  • curatorInterface - Zeus
  • curatorRotateMod - Rotate entity
  • curatorMoveY - Raise entity
  • curatorDelete - Delete entity
  • curatorDestroy - Destroy entity
  • curatorGetOut - Order units to get out
  • curatorContentWaypoint - Place 'cycle' waypoint
  • curatorMoveCamTo - Move camera to selected entity
  • curatorLockCameraTo - Lock camera on selected entity
  • curatorLevelObject - Adjust object to sea level
  • curatorGroupMod - Group units together
  • curatorMultipleMod - Select multiple entities
  • CuratorCollapseParent - Collapse / Expand Section
  • curatorNightvision - Toggle vision mode
  • curatorPersonView - Toggle view
  • curatorPingView - Move to pinged player
  • curatorToggleInterface - Toggle interface
  • curatorToggleEdit - Toggle EDIT list
  • curatorToggleCreate - Toggle CREATE list
  • curatorMapTextures - Toggle map textures
  • curatorCompass - Compass
  • curatorWatch - Toggle time information

Camera

  • cameraMoveForward - Move Forward
  • cameraMoveBackward - Move Backward
  • cameraMoveLeft - Move Left
  • cameraMoveRight - Move Right
  • cameraMoveUp - Move Up
  • cameraMoveDown - Move Down
  • cameraMoveTurbo1 - Speed Modifier
  • cameraMoveTurbo2 - Extreme Speed Modifier
  • cameraZoomIn - Zoom In
  • cameraZoomOut - Zoom Out
  • cameraLookUp - Look Up
  • cameraLookDown - Look Down
  • cameraLookLeft - Look Left
  • cameraLookRight - Look Right
  • cameraReset - Reset View
  • cameraTarget - Move to Target
  • cameraVisionMode - Toggle Vision Mode
  • cameraFlashlight - Toggle Flashlight
  • cameraInterface - Toggle Interface

Editor Camera

  • editorCameraMoveForward - Move Forward
  • editorCameraMoveBackward - Move Backward
  • editorCameraMoveLeft - Move Left
  • editorCameraMoveRight - Move Right
  • editorCameraMoveUp - Move Up
  • editorCameraMoveDown - Move Down
  • editorCameraMoveTurbo - Speed Modifier
  • editorCameraLookUp - Look Up
  • editorCameraLookDown - Look Down
  • editorCameraLookLeft - Look Left
  • editorCameraLookRight - Look Right
  • editorCameraReset