insertEditorObject: Difference between revisions

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| Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional.
| Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional.
{{Informative | Some Old Editor Command}}
{{Feature | Informative | Some Old Editor Command}}


| map '''insertEditorObject''' [type,value,[name1,value1,...],subtype class]
| map '''insertEditorObject''' [type,value,[name1,value1,...],subtype class]
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|p2= [type,value,[name1,value1,...],subtype class]: [[Array]] -
|p2= [type,value,[name1,value1,...],subtype class]: [[Array]] -
|p3=


| [[String]]
| [[String]]
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|x1= -
|x1= -


| -
|seealso= -
}}
}}


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[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dd class="notedate">Posted on May 7, 2015 - 13:56 (UTC)</dd>
<dd class="notedate">Posted on May 7, 2015 - 13:56 (UTC)</dd>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dd class="note">"This works only in the old 3D editor"<br> - KM</dd>
<dd class="note">"This works only in the old 3D editor"<br> - KM</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 09:59, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Game 2 Editor

Syntax

Syntax:
Syntax needed
Parameters:
map: Control -
[type,value,[name1,value1,...],subtype class]: Array -
Return Value:
Return value needed

Examples

Example 1:
-

Additional Information

See also:
-

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on May 7, 2015 - 13:56 (UTC)
Benargee
"This works only in the old 3D editor"
- KM