Difference between revisions of "isBleeding"

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m (see also)
m (template:command argument fix)
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| '''isBleeding''' unit |= Syntax
 
| '''isBleeding''' unit |= Syntax
  
|p1= unit: [[Object]]  |= PARAMETER1
+
|p1= unit: [[Object]]  |PARAMETER1=
  
| [[Boolean]] |= RETURNVALUE
+
| [[Boolean]] |RETURNVALUE=  
  
  
|x1= <code>[[if]] ([[isBleeding]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm bleeding!!"; }</code>|= EXAMPLE1
+
|x1= <code>[[if]] ([[isBleeding]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm bleeding!!"; }</code>|EXAMPLE1=  
  
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [[getBleedingRemaining]], [[isBurning]], [[setBleedingRemaining]] |= SEEALSO
+
| [[getBleedingRemaining]], [[isBurning]], [[setBleedingRemaining]] |SEEALSO=  
  
|  |= MPBEHAVIOUR
+
|  |MPBEHAVIOUR=  
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 
}}
 
}}

Revision as of 10:34, 7 April 2019

Introduced with Arma 3 version0.50
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
0.50

Description

Description:
Returns whether the unit is bleeding.

Syntax

Syntax:
isBleeding unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
if (isBleeding player) then { player groupChat "I'm bleeding!!"; }

Additional Information

Multiplayer:
-
See also:
getBleedingRemainingisBurningsetBleedingRemaining

Notes

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Notes

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