Difference between revisions of "isBurning"
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Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{RV|type=command | {{RV|type=command | ||
− | | arma3 | + | |game1= arma3 |
− | + | |version1= 0.50 | |
− | |0.50 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
− | | Returns whether the unit is burning. | + | |descr= Returns whether the unit is burning. |
This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that. | This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that. | ||
− | | | + | |s1= [[isBurning]] unit |
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
− | + | |r1= [[Boolean]] | |
− | + | |x1= <sqf>if (isBurning player) then { player groupChat "I'm burning!!"; }</sqf> | |
− | |seealso= [[getBleedingRemaining]] | + | |seealso= [[getBleedingRemaining]] [[setBleedingRemaining]] [[isBleeding]] [[inflamed]] |
}} | }} |
Revision as of 10:23, 13 May 2022
Description
- Description:
- Returns whether the unit is burning. This returns true only if unit is damaged by nearby fire, it does not check whether a fireplace is burning, use inflamed command for that.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
Additional Information
Notes
-
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