isBurning: Difference between revisions

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| Returns whether the unit is burning.
| Returns whether the unit is burning.
This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace or a wreck is burning. |= Description
This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace or a wreck is burning, use [[inflamed]] command for that. |= Description
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| [[getBleedingRemaining]], [[setBleedingRemaining]], [[isBleeding]] |= SEEALSO  
| [[getBleedingRemaining]], [[setBleedingRemaining]], [[isBleeding]], [[inflamed]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 20:34, 30 July 2016

Hover & click on the images for description

Description

Description:
Returns whether the unit is burning. This returns true only if unit is damaged by nearby fire, it does not check whether a fireplace or a wreck is burning, use inflamed command for that.
Groups:
Uncategorised

Syntax

Syntax:
isBurning unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
if (isBurning player) then { player groupChat "I'm burning!!"; }

Additional Information

See also:
getBleedingRemainingsetBleedingRemainingisBleedinginflamed

Notes

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Notes

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