isBurning: Difference between revisions

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This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that.
This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that.


|s1= '''isBurning''' unit
|s1= [[isBurning]] unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]
Line 15: Line 15:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[[if]] ([[isBurning]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm burning!!"; }</code>
|x1= <sqf>if (isBurning player) then { player groupChat "I'm burning!!"; };</sqf>


|seealso= [[getBleedingRemaining]], [[setBleedingRemaining]], [[isBleeding]], [[inflamed]]
|seealso= [[getBleedingRemaining]] [[setBleedingRemaining]] [[isBleeding]] [[inflamed]]
}}
}}

Latest revision as of 23:43, 28 June 2022

Hover & click on the images for description

Description

Description:
Returns whether the unit is burning. This returns true only if unit is damaged by nearby fire, it does not check whether a fireplace is burning, use inflamed command for that.
Groups:
Object Manipulation

Syntax

Syntax:
isBurning unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
if (isBurning player) then { player groupChat "I'm burning!!"; };

Additional Information

See also:
getBleedingRemaining setBleedingRemaining isBleeding inflamed

Notes

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