Difference between revisions of "isBurning"

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m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ")
m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>")
 
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|r1= [[Boolean]]
 
|r1= [[Boolean]]
  
|x1= <code>[[if]] ([[isBurning]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm burning!!"; }</code>
+
|x1= <sqf>if (isBurning player) then { player groupChat "I'm burning!!"; };</sqf>
  
|seealso= [[getBleedingRemaining]], [[setBleedingRemaining]], [[isBleeding]], [[inflamed]]
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|seealso= [[getBleedingRemaining]] [[setBleedingRemaining]] [[isBleeding]] [[inflamed]]
 
}}
 
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Latest revision as of 23:43, 28 June 2022

Hover & click on the images for description

Description

Description:
Returns whether the unit is burning. This returns true only if unit is damaged by nearby fire, it does not check whether a fireplace is burning, use inflamed command for that.
Groups:
Object Manipulation

Syntax

Syntax:
isBurning unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
if (isBurning player) then { player groupChat "I'm burning!!"; };

Additional Information

See also:
getBleedingRemaining setBleedingRemaining isBleeding inflamed

Notes

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