isBurning: Difference between revisions

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| '''isBurning''' unit |= Syntax
| '''isBurning''' unit |= Syntax


|p1= unit: [[Object]]  |= PARAMETER1
|p1= unit: [[Object]]  |PARAMETER1=


| [[Boolean]] |= RETURNVALUE
| [[Boolean]] |RETURNVALUE=  




|x1= <code>[[if]] ([[isBurning]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm burning!!"; }</code>|= EXAMPLE1  
|x1= <code>[[if]] ([[isBurning]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm burning!!"; }</code>|EXAMPLE1=   


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| [[getBleedingRemaining]], [[setBleedingRemaining]], [[isBleeding]], [[inflamed]] |= SEEALSO
| [[getBleedingRemaining]], [[setBleedingRemaining]], [[isBleeding]], [[inflamed]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 11:34, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns whether the unit is burning. This returns true only if unit is damaged by nearby fire, it does not check whether a fireplace is burning, use inflamed command for that.
Groups:
Uncategorised

Syntax

Syntax:
isBurning unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
if (isBurning player) then { player groupChat "I'm burning!!"; }

Additional Information

See also:
getBleedingRemainingsetBleedingRemainingisBleedinginflamed

Notes

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Notes

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