isBurning: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|0.50|Game version=
|0.50


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Returns whether the unit is burning.
| Returns whether the unit is burning.
This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that. |DESCRIPTION=
This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that.


| '''isBurning''' unit |SYNTAX=
| '''isBurning''' unit


|p1= unit: [[Object]] |PARAMETER1=
|p1= unit: [[Object]]


| [[Boolean]] |RETURNVALUE=
| [[Boolean]]




|x1= <code>[[if]] ([[isBurning]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm burning!!"; }</code>|EXAMPLE1= 
|x1= <code>[[if]] ([[isBurning]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm burning!!"; }</code>




| [[getBleedingRemaining]], [[setBleedingRemaining]], [[isBleeding]], [[inflamed]] |SEEALSO=
| [[getBleedingRemaining]], [[setBleedingRemaining]], [[isBleeding]], [[inflamed]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 01:42, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns whether the unit is burning. This returns true only if unit is damaged by nearby fire, it does not check whether a fireplace is burning, use inflamed command for that.
Groups:
Object Manipulation

Syntax

Syntax:
isBurning unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
if (isBurning player) then { player groupChat "I'm burning!!"; }

Additional Information

See also:
getBleedingRemainingsetBleedingRemainingisBleedinginflamed

Notes

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Notes

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