Difference between revisions of "isBurning"

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that.
 
This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that.
  
|s1= '''isBurning''' unit
+
|s1= '''isBurning''' unit
  
 
|p1= unit: [[Object]]
 
|p1= unit: [[Object]]

Revision as of 22:14, 19 June 2021

Hover & click on the images for description

Description

Description:
Returns whether the unit is burning. This returns true only if unit is damaged by nearby fire, it does not check whether a fireplace is burning, use inflamed command for that.
Groups:
Object Manipulation

Syntax

Syntax:
isBurning unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
if (isBurning player) then { player groupChat "I'm burning!!"; }

Additional Information

See also:
getBleedingRemainingsetBleedingRemainingisBleedinginflamed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note