isCopilotEnabled: Difference between revisions

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(add to command group obj info; add example; see also enableCopilot; note on mechanic, related use;)
(MP argument, formatting)
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|0.50|= Game version
|0.50|= Game version
|arg= global |= Arguments in MP
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|x1= <code>if ( ! '''isCopilotEnabled''' myHeli ) then { myHeli [[enableCopilot]] true; };
|x1= <code>[[if]] (![[isCopilotEnabled]] myHeli) [[then]] {
    myHeli [[enableCopilot]] [[true]];
};
</code>|= EXAMPLE1  
</code>|= EXAMPLE1  



Revision as of 14:20, 20 April 2014

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Description

Description:
Returns true if copilots actions are enabled.
Groups:
Uncategorised

Syntax

Syntax:
isCopilotEnabled vehicle
Parameters:
vehicle: Object
Return Value:
Boolean

Examples

Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true; };

Additional Information

See also:
enableCopilot

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on February 17, 2014
Strangepete
Only returns whether or not the actions are enabled and shown to the pilot and co-pilot. This will still return TRUE if the pilot uses the 'Lock Controls' action to disable co-pilot controls.
You can use the Arma 3 Event Handler - Controls Shifted to detect 'Take Controls' or 'Release Controls' actions

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