isDamageAllowed: Difference between revisions
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Killzone Kid (talk | contribs) (locality correction) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | arma3 |= Introduced in game | ||
|1. | |1.70|= Version | ||
|arg= global |= MPARGUMENTS | |arg= global |= MPARGUMENTS | ||
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| [[allowDamage]], [[setDamage]], [[setHit]] |= SEEALSO | | [[allowDamage]], [[setDamage]], [[setHit]] |= SEEALSO | ||
|mp=This command only works locally | |mp=This command only works locally. It always returns false when called on non local objects |= MPBEHAVIOUR | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 17:57, 22 August 2017
Description
- Description:
- A getter for allowDamage command. The command indicates if damage is allowed at current locality, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this:
_canBeDamaged = local _obj && isDamageAllowed _obj;
- Multiplayer:
- This command only works locally. It always returns false when called on non local objects
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_isGod = !isDamageAllowed player;
Additional Information
- See also:
- allowDamagesetDamagesetHit
Notes
-
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