Difference between revisions of "isFinal"

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m (available on stable now)
m (Text replacement - "True" to "true")
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|p1= varName: [[String]] - A [[String]] pointing to a variable
 
|p1= varName: [[String]] - A [[String]] pointing to a variable
  
|r1= [[Boolean]] - [[True]] if final, [[false]] if not
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|r1= [[Boolean]] - [[true]] if final, [[false]] if not
  
 
|s2= [[isFinal]] code
 
|s2= [[isFinal]] code
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|p21= code: [[Code]] - Some code
 
|p21= code: [[Code]] - Some code
  
|r2= [[Boolean]] - [[True]] if final, [[false]] if not
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|r2= [[Boolean]] - [[true]] if final, [[false]] if not
  
 
|x1= <code>myCode = [[compileFinal]] "a = a + 1";
 
|x1= <code>myCode = [[compileFinal]] "a = a + 1";

Revision as of 18:38, 26 December 2020

-wrong parameter ("a3") defined!-[[:Category:Introduced with a3 version 2.00|2.00]]
Hover & click on the images for description

Description

Description:
Checks if code or a variable was compiled final with compileFinal.
Groups:
Variables

Syntax

Syntax:
isFinal variable
Parameters:
varName: String - A String pointing to a variable
Return Value:
Boolean - true if final, false if not

Alternative Syntax

Syntax:
isFinal code
Parameters:
code: Code - Some code
Return Value:
Boolean - true if final, false if not

Examples

Example 1:
myCode = compileFinal "a = a + 1"; if (isFinal myCode) then {systemChat "Code is compiled final."};
Example 2:
if (isFinal BIS_fnc_arsenal) then {hint "You can't edit this function!"};
Example 3:
Avoid overwrite .rpt warningsif (!isFinal fnc_myCode) then { fnc_myCode = compileFinal str_myCode };

Additional Information

See also:
compile compileFinal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with a3 version 2.00]][[ Category: a3: New Scripting Commands | ISFINAL]][[ Category: a3: Scripting Commands | ISFINAL]]