Difference between revisions of "isFinal"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[cC]ommand[_ ][gG]roup:[_ ][^|]+\|\{*uc:{{PAGENAME}*]\]" to "")
m (Text replacement - "|game1= a3 " to "|game1= arma3 ")
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Command
+
{{RV|type=command
 
 
|game1= a3
 
  
 +
|game1= arma3
 
|version1= 2.00
 
|version1= 2.00
  
|gr1= Variables |GROUP1=
+
|gr1= Variables
  
 
|descr= Checks if [[Code|code]] or a variable was compiled final with [[compileFinal]].
 
|descr= Checks if [[Code|code]] or a variable was compiled final with [[compileFinal]].
Line 22: Line 21:
  
 
|x1= <code>myCode = [[compileFinal]] "a = a + 1";
 
|x1= <code>myCode = [[compileFinal]] "a = a + 1";
[[if]] ([[isFinal]] myCode) [[then]] {[[systemChat]] "Code is compiled final."};</code>|example1=
+
[[if]] ([[isFinal]] myCode) [[then]] {[[systemChat]] "Code is compiled final."};</code>
 
 
|x2= <code>[[if]] ([[isFinal]] [[BIS_fnc_arsenal]]) then {[[hint]] "You can't edit this function!"};</code>|example2=
 
  
|x3= Avoid overwrite .rpt warnings<code>[[if]] (![[isFinal]] fnc_myCode) [[then]] { fnc_myCode = [[compileFinal]] str_myCode };</code>|example3=
+
|x2= <code>[[if]] ([[isFinal]] [[BIS_fnc_arsenal]]) then {[[hint]] "You can't edit this function!"};</code>
  
 +
|x3= Avoid overwrite .rpt warnings<code>[[if]] (![[isFinal]] fnc_myCode) [[then]] { fnc_myCode = [[compileFinal]] str_myCode };</code>
  
 
|seealso= [[compile]] [[compileFinal]]
 
|seealso= [[compile]] [[compileFinal]]
 
}}
 
}}

Latest revision as of 17:34, 23 May 2021

Hover & click on the images for description

Description

Description:
Checks if code or a variable was compiled final with compileFinal.
Groups:
Variables

Syntax

Syntax:
isFinal variable
Parameters:
varName: String - A String pointing to a variable
Return Value:
Boolean - true if final, false if not

Alternative Syntax

Syntax:
isFinal code
Parameters:
code: Code - Some code
Return Value:
Boolean - true if final, false if not

Examples

Example 1:
myCode = compileFinal "a = a + 1"; if (isFinal myCode) then {systemChat "Code is compiled final."};
Example 2:
if (isFinal BIS_fnc_arsenal) then {hint "You can't edit this function!"};
Example 3:
Avoid overwrite .rpt warningsif (!isFinal fnc_myCode) then { fnc_myCode = compileFinal str_myCode };

Additional Information

See also:
compile compileFinal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note