isFinal: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{ | {{RV|type=command | ||
|game1= | |game1= arma3 | ||
|version1= | |version1= 2.00 | ||
|gr1= Variables | |||
|descr= Checks if [[Code|code]] or a variable was compiled final with [[compileFinal]]. | |descr= Checks if [[Code|code]] or a variable was compiled final with [[compileFinal]]. | ||
Line 10: | Line 12: | ||
|p1= varName: [[String]] - A [[String]] pointing to a variable | |p1= varName: [[String]] - A [[String]] pointing to a variable | ||
|r1= [[Boolean]] - [[ | |r1= [[Boolean]] - [[true]] if final, [[false]] if not | ||
|s2= [[isFinal]] code | |s2= [[isFinal]] code | ||
Line 16: | Line 18: | ||
|p21= code: [[Code]] - Some code | |p21= code: [[Code]] - Some code | ||
|r2= [[Boolean]] - [[ | |r2= [[Boolean]] - [[true]] if final, [[false]] if not | ||
|x1= <sqf> | |||
myCode = compileFinal "a = a + 1"; | |||
if (isFinal "myCode") then { systemChat "Code is compiled final." }; | |||
</sqf> | |||
|x2= <sqf>if (isFinal BIS_fnc_arsenal) then {chint "You can't edit this function!" };</sqf> | |||
| | |x3= Avoid overwrite .rpt warnings: | ||
<sqf>if (!isFinal fnc_myCode) then { fnc_myCode = compileFinal str_myCode };</sqf> | |||
|seealso= [[compile]] [[compileFinal]] | |seealso= [[compile]] [[compileFinal]] | ||
}} | }} | ||
Revision as of 12:00, 4 May 2022
Description
- Description:
- Checks if code or a variable was compiled final with compileFinal.
- Groups:
- Variables
Syntax
- Syntax:
- isFinal variable
- Parameters:
- varName: String - A String pointing to a variable
- Return Value:
- Boolean - true if final, false if not
Alternative Syntax
- Syntax:
- isFinal code
- Parameters:
- code: Code - Some code
- Return Value:
- Boolean - true if final, false if not
Examples
- Example 1:
- myCode = compileFinal "a = a + 1"; if (isFinal "myCode") then { systemChat "Code is compiled final." };
- Example 2:
- Example 3:
- Avoid overwrite .rpt warnings:
Additional Information
- See also:
- compile compileFinal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note