isGamePaused: Difference between revisions
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m (Multiplayer false fix) |
Lou Montana (talk | contribs) m (Text replacement - ";[ ]+ " to "; ") |
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|game1= arma3 | |game1= arma3 | ||
|version1= 1.96 | |version1= 1.96 | ||
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|mp= In multiplayer the simulation will not get paused and this command will always return [[false]]. | |mp= In multiplayer the simulation will not get paused and this command will always return [[false]]. | ||
|s1= | |s1= [[isGamePaused]] | ||
|r1= [[Boolean]] - Returns [[true]] if game simulation is paused, [[false]] if not | |r1= [[Boolean]] - Returns [[true]] if game simulation is paused, [[false]] if not | ||
Line 18: | Line 17: | ||
|x1= <code>[[onEachFrame]] | |x1= <code>[[onEachFrame]] | ||
{ | { | ||
[[if]] ([[isGamePaused]]) [[exitWith]] {}; | [[if]] ([[isGamePaused]]) [[exitWith]] {}; | ||
{{cc|...do stuff}} | {{cc|...do stuff}} | ||
};</code> | };</code> |
Revision as of 01:55, 8 August 2021
Description
- Description:
- Returns the state of game simulation. Simulation can get paused by pressing ALT + ↹ Tab or a system dialog opening (e.g. ESC menu). Simulation will not get paused if -noPause startup parameter is used.
- Multiplayer:
- In multiplayer the simulation will not get paused and this command will always return false.
- Groups:
- System
Syntax
- Syntax:
- isGamePaused
- Return Value:
- Boolean - Returns true if game simulation is paused, false if not
Examples
- Example 1:
onEachFrame { if (isGamePaused) exitWith {}; // ...do stuff };
Additional Information
- See also:
- isGameFocused
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note