isGamePaused

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Revision as of 04:43, 1 September 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game version" to "|Game version=")
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-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.95|1.95]]
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Description

Description:
Returns true if the game simulation is paused due to some system event like a dialog or pause menu or when user has Alt+Tab-ed (except when -nopause start up param is used). Relevant to SP, in MP simulation does not get paused.

onEachFrame event and "EachFrame" event handler continue to execute when the simulation is paused, which could result in undesired backlog. Use isGamePaused to skip loop if needed.
Groups:
Uncategorised

Syntax

Syntax:
isGamePaused
Return Value:
Boolean

Examples

Example 1:
onEachFrame { if (isGamePaused) exitWith {}; //... do stuff };

Additional Information

See also:
isGameFocusedisUIContextcanSuspendisRemoteExecutedisRemoteExecutedJIPserverCommand

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.95]][[ Category: arma3dev: New Scripting Commands | ISGAMEPAUSED]][[ Category: arma3dev: Scripting Commands | ISGAMEPAUSED]]

Notes

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