isPlayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<br/>" to "<br>") |
m (Text replacement - "\[\[Category\: ?Command[ _]Group\:.*\|\{\{uc\:\{\{PAGENAME\}\}\}\}\]\] " to "") |
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[[Category:Scripting Commands|ISPLAYER]] | [[Category:Scripting Commands|ISPLAYER]] | ||
[[Category:Scripting Commands | [[Category:Scripting Commands Armed Assault|ISPLAYER]] | ||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 14:54, 24 September 2020
Description
- Description:
- Checks if given person is player. Returns true for headless clients as well.
Template:warning - Groups:
- Multiplayer
Syntax
Examples
- Example 1:
if (isPlayer _Soldier1) then { _Soldier1 setDamage 1; };
- Example 2:
_playerCount = {isPlayer _x} count playableUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 1 August, 2006
- Kronzky
- This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.