isPlayer: Difference between revisions

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(Fixed broken note)
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<dl class="command_description">
<dd class="notedate">Posted on June 3, 2016 - 12:58 (UTC)</dd>
<dt class="note">[[User:Commy2|Commy2]]</dt>
<dd class="note">
This command reports true for headless client objects.
</dd>
</dl>
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Revision as of 14:58, 3 June 2016

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Check if given person is a human player.
Groups:
Uncategorised

Syntax

Syntax:
isPlayer person
Parameters:
person: Object
Return Value:
Boolean

Examples

Example 1:
if (isPlayer _Soldier1) then { _Soldier1 setDamage 1; };
Example 2:
_playerCount = {isPlayer _x} count playableUnits;

Additional Information

See also:
playerplayableSlotsNumberplayableUnitsplayersNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 1 August, 2006
Kronzky
This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.

Bottom Section

Posted on June 3, 2016 - 12:58 (UTC)
Commy2
This command reports true for headless client objects.