isPlayer

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Revision as of 05:51, 20 January 2018 by AgentRev (talk | contribs) (Added warning about false negatives)
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Introduced with Armed Assault version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
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Description

Description:
Checks if given person is player. Returns true for headless clients as well.

In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes isPlayer and getPlayerUID to incorrectly return false and "", respectively, where the affected units are not local.[1] Therefore, beware of false negatives.

Syntax

Syntax:
isPlayer person
Parameters:
person: Object
Return Value:
Boolean

Examples

Example 1:
if (isPlayer _Soldier1) then { _Soldier1 setDamage 1; };
Example 2:
_playerCount = {isPlayer _x} count playableUnits;

Additional Information

See also:
playerplayableSlotsNumberplayableUnitsplayersNumber

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Posted on 1 August, 2006
Kronzky
This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.

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