isRemoteExecuted: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|arma3 |= Game | |arma3 |= Game | ||
|1.66| | |1.66|Game Version= | ||
|arg= | | |arg= |Multiplayer Arguments= | ||
|eff= | | |eff= |Multiplayer Effects= | ||
|exec= |= Exec | |exec= |= Exec | ||
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|x1= <code>_remoteExecuted = [[isRemoteExecuted]];</code> |EXAMPLE1= | |x1= <code>_remoteExecuted = [[isRemoteExecuted]];</code> |EXAMPLE1= | ||
| [[isRemoteExecutedJIP]], [[remoteExec]], [[remoteExecCall]], [[canSuspend]], [[remoteExecutedOwner]], [[isUIContext]] |SEEALSO= | | [[isRemoteExecutedJIP]], [[remoteExec]], [[remoteExecCall]], [[canSuspend]], [[remoteExecutedOwner]], [[isUIContext]], [[isGamePaused]], [[isGameFocused]] |SEEALSO= | ||
}} | }} | ||
Revision as of 12:10, 5 August 2019
Description
- Description:
- Returns true if the code context is being remote executed by remoteExec or remoteExecCall. In SP always returns false. See also isRemoteExecutedJIP
- Groups:
- Uncategorised
Syntax
- Syntax:
- isRemoteExecuted
- Return Value:
- Boolean
Examples
- Example 1:
_remoteExecuted = isRemoteExecuted;
Additional Information
- See also:
- isRemoteExecutedJIPremoteExecremoteExecCallcanSuspendremoteExecutedOwnerisUIContextisGamePausedisGameFocused
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on September 11, 2017 - 11:16 (UTC)
- Demellion
-
NOTE: When remoteExec/remoteExecCall is called from a headless client to client, this will always return as false.
This effect also occurs with remoteExecutedOwner - it will return always return 0 from a headless client..