isRemoteExecuted: Difference between revisions

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{{Command|=
{{Command|Comments=
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|arma3 |= Game
|arma3 |Game name=
|1.66|= Game Version
|1.66|Game Version=
|arg=  |= Multiplayer Arguments
|arg=  |Multiplayer Arguments=
|eff=  |= Multiplayer Effects
|eff=  |Multiplayer Effects=
|exec= |= Exec
|serverExec= |= Exec
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| Returns [[true]] if the code context is being remote executed by [[remoteExec]] or [[remoteExecCall]]. In SP always returns [[false]]. See also [[isRemoteExecutedJIP]] |= Description
| Returns [[true]] if the code context is being remote executed by [[remoteExec]] or [[remoteExecCall]]. In SP always returns [[false]]. See also [[isRemoteExecutedJIP]] |DESCRIPTION=
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| '''isRemoteExecuted''' |= Syntax
| '''isRemoteExecuted''' |SYNTAX=


| [[Boolean]] |= Return Value
| [[Boolean]] |RETURNVALUE=
|x1= <code>_remoteExecuted = [[isRemoteExecuted]];</code> |= Example 1
|x1= <code>_remoteExecuted = [[isRemoteExecuted]];</code> |EXAMPLE1=


|  [[isRemoteExecutedJIP]], [[remoteExec]], [[remoteExecCall]], [[canSuspend]], [[remoteExecutedOwner]], [[isUIContext]] |= See Also
|  [[isRemoteExecutedJIP]], [[remoteExec]], [[remoteExecCall]], [[canSuspend]], [[remoteExecutedOwner]], [[isUIContext]], [[isGamePaused]], [[isGameFocused]] |SEEALSO=
}}
}}


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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 3: Remote Execution]]
[[Category:Command Group: Multiplayer|{{uc:{{PAGENAME}}}}]]


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<dt class="note">[[User:Demellion|Demellion]]</dt>
<dt class="note">[[User:Demellion|Demellion]]</dt>
<dd class="note">
<dd class="note">
'''NOTE''': When [[remoteExec]]/[[remoteExecCall]] is called from a headless client to client, this will always return as false.<br />  
'''NOTE''': When [[remoteExec]]/[[remoteExecCall]] is called from a headless client to client, this will always return as false.<br>  
This effect also occurs with [[remoteExecutedOwner]] - it will return always return 0 from a headless client..<br />  
This effect also occurs with [[remoteExecutedOwner]] - it will return always return 0 from a headless client..<br>  
</dd>
</dd>
</dl>
</dl>
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Revision as of 12:31, 19 March 2020

Hover & click on the images for description

Description

Description:
Returns true if the code context is being remote executed by remoteExec or remoteExecCall. In SP always returns false. See also isRemoteExecutedJIP
Groups:
Uncategorised

Syntax

Syntax:
isRemoteExecuted
Return Value:
Boolean

Examples

Example 1:
_remoteExecuted = isRemoteExecuted;

Additional Information

See also:
isRemoteExecutedJIPremoteExecremoteExecCallcanSuspendremoteExecutedOwnerisUIContextisGamePausedisGameFocused

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Posted on September 11, 2017 - 11:16 (UTC)
Demellion
NOTE: When remoteExec/remoteExecCall is called from a headless client to client, this will always return as false.
This effect also occurs with remoteExecutedOwner - it will return always return 0 from a headless client..