isRemoteExecuted: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(see also)
m (Text replacement - "\[\[Category\: ?Command[ _]Group\:.*\|\{\{uc\:\{\{PAGENAME\}\}\}\}\]\] " to "")
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|=
{{Command|Comments=
____________________________________________________________________________________________
____________________________________________________________________________________________
|arma3 |= Game
|arma3 |Game name=
|1.66|= Game Version
|1.66|Game Version=
|arg=  |= Multiplayer Arguments
|arg=  |Multiplayer Arguments=
|eff=  |= Multiplayer Effects
|eff=  |Multiplayer Effects=
|exec= |= Exec
|serverExec= |= Exec
 
|gr1= Multiplayer |GROUP1=
____________________________________________________________________________________________
____________________________________________________________________________________________
| Returns [[true]] if the code context is being remote executed by [[remoteExec]] or [[remoteExecCall]]. In SP always returns [[false]]. See also [[isRemoteExecutedJIP]] |DESCRIPTION=
| Returns [[true]] if the code context is being remote executed by [[remoteExec]] or [[remoteExecCall]]. In SP always returns [[false]]. See also [[isRemoteExecutedJIP]] |DESCRIPTION=
Line 34: Line 36:
<dt class="note">[[User:Demellion|Demellion]]</dt>
<dt class="note">[[User:Demellion|Demellion]]</dt>
<dd class="note">
<dd class="note">
'''NOTE''': When [[remoteExec]]/[[remoteExecCall]] is called from a headless client to client, this will always return as false.<br />  
'''NOTE''': When [[remoteExec]]/[[remoteExecCall]] is called from a headless client to client, this will always return as false.<br>  
This effect also occurs with [[remoteExecutedOwner]] - it will return always return 0 from a headless client..<br />  
This effect also occurs with [[remoteExecutedOwner]] - it will return always return 0 from a headless client..<br>  
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 13:21, 25 September 2020

Hover & click on the images for description

Description

Description:
Returns true if the code context is being remote executed by remoteExec or remoteExecCall. In SP always returns false. See also isRemoteExecutedJIP
Groups:
Multiplayer

Syntax

Syntax:
isRemoteExecuted
Return Value:
Boolean

Examples

Example 1:
_remoteExecuted = isRemoteExecuted;

Additional Information

See also:
isRemoteExecutedJIPremoteExecremoteExecCallcanSuspendremoteExecutedOwnerisUIContextisGamePausedisGameFocused

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Posted on September 11, 2017 - 11:16 (UTC)
Demellion
NOTE: When remoteExec/remoteExecCall is called from a headless client to client, this will always return as false.
This effect also occurs with remoteExecutedOwner - it will return always return 0 from a headless client..