Difference between revisions of "isRemoteExecuted"

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{{Command|=
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{{Command|Comments=
 
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|arma3 |= Game
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|arma3 |Game name=
|1.66|= Game Version
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|1.66|Game Version=
|arg=  |= Multiplayer Arguments
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|arg=  |Multiplayer Arguments=
|eff=  |= Multiplayer Effects
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|eff=  |Multiplayer Effects=
|exec= |= Exec
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|serverExec= |= Exec
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|gr1= Multiplayer |GROUP1=
 
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| Returns [[true]] if the code context is being remote executed by [[remoteExec]] or [[remoteExecCall]]. In SP always returns [[false]]. See also [[isRemoteExecutedJIP]] |DESCRIPTION=
 
| Returns [[true]] if the code context is being remote executed by [[remoteExec]] or [[remoteExecCall]]. In SP always returns [[false]]. See also [[isRemoteExecutedJIP]] |DESCRIPTION=
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|x1= <code>_remoteExecuted = [[isRemoteExecuted]];</code> |EXAMPLE1=
 
|x1= <code>_remoteExecuted = [[isRemoteExecuted]];</code> |EXAMPLE1=
  
|  [[isRemoteExecutedJIP]], [[remoteExec]], [[remoteExecCall]], [[canSuspend]], [[remoteExecutedOwner]], [[isUIContext]] |SEEALSO=
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|  [[isRemoteExecutedJIP]], [[remoteExec]], [[remoteExecCall]], [[canSuspend]], [[remoteExecutedOwner]], [[isUIContext]], [[isGamePaused]], [[isGameFocused]] |SEEALSO=
 
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[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
[[Category:Arma 3: Remote Execution]]
 
[[Category:Arma 3: Remote Execution]]
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[[Category:Command Group: Multiplayer|{{uc:{{PAGENAME}}}}]]
  
 
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<dt class="note">[[User:Demellion|Demellion]]</dt>
 
<dt class="note">[[User:Demellion|Demellion]]</dt>
 
<dd class="note">
 
<dd class="note">
'''NOTE''': When [[remoteExec]]/[[remoteExecCall]] is called from a headless client to client, this will always return as false.<br />  
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'''NOTE''': When [[remoteExec]]/[[remoteExecCall]] is called from a headless client to client, this will always return as false.<br>  
This effect also occurs with [[remoteExecutedOwner]] - it will return always return 0 from a headless client..<br />  
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This effect also occurs with [[remoteExecutedOwner]] - it will return always return 0 from a headless client..<br>  
 
</dd>
 
</dd>
 
</dl>
 
</dl>
 
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Latest revision as of 09:43, 19 September 2020

Introduced with Arma 3 version 1.661.66
Hover & click on the images for descriptions

Description

Description:
Returns true if the code context is being remote executed by remoteExec or remoteExecCall. In SP always returns false. See also isRemoteExecutedJIP

Syntax

Syntax:
isRemoteExecuted
Return Value:
Boolean

Examples

Example 1:
_remoteExecuted = isRemoteExecuted;

Additional Information

See also:
isRemoteExecutedJIPremoteExecremoteExecCallcanSuspendremoteExecutedOwnerisUIContextisGamePausedisGameFocused

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Bottom Section

Posted on September 11, 2017 - 11:16 (UTC)
Demellion
NOTE: When remoteExec/remoteExecCall is called from a headless client to client, this will always return as false.
This effect also occurs with remoteExecutedOwner - it will return always return 0 from a headless client..