isSensorTargetConfirmed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "")
Line 29: Line 29:
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|New Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Revision as of 02:51, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns if given unit is confirmed target for given side.
Groups:
Sensors

Syntax

Syntax:
unit isSensorTargetConfirmed side
Parameters:
unit: Object
side: Side
Return Value:
Boolean - true if confirmed target, otherwise false

Examples

Example 1:
_enemyConfirmed = _possibleEnemy isSensorTargetConfirmed opfor;

Additional Information

See also:
listVehicleSensorsisVehicleSensorEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes