joinAsSilent: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
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{{ | {{RV|type=command | ||
| arma2 | | arma2 | ||
| | |1.00 | ||
| | |arg= global | ||
|eff= global | |||
| | |gr1= Groups | ||
| | | Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining. | ||
| | | unit '''joinAsSilent''' [group, id] | ||
| | |p1= unit: [[Object]] | ||
| [[ | |p2= [group, id]: [[Array]] | ||
|p3= group: [[Group]] | |||
|x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code> | |p4= id: [[Number]] | ||
| [[Nothing]] | |||
|x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code> | |||
|x2= To get the position id: <code>getUnitPositionId = { | |x2= To get the position id: <code>getUnitPositionId = { | ||
Line 34: | Line 34: | ||
[[parseNumber]] (_str [[select]] [(_str [[find]] ":") + 1]) | [[parseNumber]] (_str [[select]] [(_str [[find]] ":") + 1]) | ||
}; | }; | ||
[[player]] [[joinAsSilent]] <nowiki | [[player]] [[joinAsSilent]] [<nowiki/>[[createGroup]] [[west]], 5]; | ||
_id = [[player]] [[call]] getUnitPositionId; | _id = [[player]] [[call]] getUnitPositionId; | ||
[[hint]] [[str]] _id; //5</code> | [[hint]] [[str]] _id; //5</code> | ||
| | |seealso= [[join]], [[joinAs]], [[joinSilent]] | ||
}} | }} | ||
<dl class='command_description'> | <dl class='command_description'> | ||
<dt class="note">Unknown <dd class="note">I | <dt class="note">Unknown <dd class="note">I have not done a thorough test but this function doesn't seem to work for Civilians, use [[joinSilent]] instead. | ||
</dl> | </dl> | ||
{{GameCategory|arma2|Scripting Commands}} | |||
{{GameCategory|arma3|Scripting Commands}} | |||
{{GameCategory|tkoh|Scripting Commands}} | |||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 01:31, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Groups
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- [group, id]: Array
- group: Group
- id: Number
- Return Value:
- Return value needed
Examples
- Example 1:
player joinAsSilent [_group, 4];
- Example 2:
- To get the position id:
getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5
Additional Information
- See also:
- joinjoinAsjoinSilent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Unknown
- I have not done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.